Thanks! I don't know how much more will be added. But we will definitely release one more patch!
NedoKontent
Creator of
Recent community posts
Thanks for playing and gratz on beating it!
Bugs with tiles are painful and very hard to track, I hope one day I will understand how my code works.
While play testing, we saw abundance of souls in a lot of runs. But some players were soft locking themselves couse of spending souls inefficient. We have special unit that can help with excessive resources)
Thanks a lot for the great review and such detailed feedback!
I'll try to fix as much as possible in the near future, however cous I'm quite unexpected with coding, some of the bugs are fundamental flaws, that are incredibly hard to fix. So I'll do what I can)
I really like the idea about mushroom's tooltips, will add it 100%. However with Jotun and few others I want to keep it vague, to let players explore a little bit. Jotun should lower enemy's attack, if it doesn't then it's just another bug=~=
Dwarfs have the same ability as Armatuses, which negates first hit. You can track that by blue particles.
I'll see if result is possible and will it look good!
I really appreciate this! Thanks for playing!
Hey! It could've been cool! If you don't mind visual novel style of games here ours:
https://nedokontent.itch.io/eufirs
Thanks! I feel justified spending time on coding and refining jump-attack!) Yes, sadly we didn't catch deceptiveness of first enemy before submission(.
For some reason game ended up too heavy for Web, probably something with particles and amount of animations loaded at the same time.
Thanks for checking it out!
Yo! What a surprise to see a working farming game with progression and stuff made for a jam! I'm loving it, however selling 300 berries by clicks is kinda painful XD
P.S. For People who want to try this one out. To leave inventory choose any of the seeds (even 0 ones works). Also seeds grow between days if watered!







