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(6 edits)

(turning this thread into generic bug report thread at this rate)

Mission bugs

Opening the "cultivation" or "spacial ring" tabs in a mission inconsistently resets things at random(the current fight, kills, collected herbs/ore, ect.)

Missions randomly fail to end.(seems to be something that only happens when not in focus when triggering the success/fail condition. Edit: Still happens even is the game never looses focus. Just less often.)

Queued missions randomly fail or complete while your performing another mission.(Edit: have not had this problem show up at all yesterday. Not sure if you stealth fixed it or it was a browser bug.)

Mission kills against monsters don't drop essence but kills against cultivators do drop spirit stones. (not sure which half is the bug)

(maybe a bug?) Dao XP seems to be applied for each "wave" of a mission.

(balance not a bug) The survive so long in the volcano mission is impossible. The fire ramped to the point it was doing more than 1k each second by the time the first minute passed.(Edit:The 6 bat wave survival is possible if you  A: can kill the wave in 7 or less seconds and B: have over 400Hp regen. The single swarm wave instance still burns through my 7.3k Hp in 40ish seconds while I can only do 10% of its health in that time)

Centipedes do not have a visible health bar.

Choosing to collect contribution or leaving the hall starts the timer of your active mission.

(may or may not be a bug) "heavenly inspiration" pills only give bonus insight by the highest but "spirit lures" clearly stack in effect if you use different tiers at once.

"copperblood stone" asset is broken. 

Thanks i'll review and patch those next version