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(+1)

Cool game, I really liked the secrets, made me feel like I was smart, but some less inquisitive players could have a harder time finding them, and since they mostly give extra hp, those might be the players that would need them. It felt a bit slow to walk around, the flying enemies were annoying as in you couldn't ignore them like the shooting snakes (which reminded me of liero), the wall jump was a bit awkward, from what I found I had to press side button and then jump, where instinctively I wanted to do it the other way around since the jump was the thing I wanted the most (I actually had a similar problem in my game and just changed it to only jump, but you could also allow for holding the jump key).

I had actually tried allowing holding jump, but I found with my implementation it trivialized wall jumps because you could hold jump the entire time and you’d jump as soon as you hit the away direction, so I removed it. I think that’s just because of my implementation though, since it was designed around the away press being first.