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Ellaris

6
Posts
11
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A member registered Dec 04, 2017 · View creator page →

Creator of

Recent community posts

Cool story and art, but not too much actual gameplay.

The game looks cool and sounds nice, and has a decent amount of content. Unfortunately it's not very polished making it difficult to play, the enemies are very fast and you have to hit them a lot before getting upgrades, the dash feels very awkward moving the player towards the mouse, but you also have to aim with it for enemies and anchor points, it would be nice to still see even if only a little bit of the mouse as sometimes I got lost on where it was. I once got knocked by an enemy to another room and got stuck outside the map, only could transition to the outside of another map and back.

Cool game, I really liked the secrets, made me feel like I was smart, but some less inquisitive players could have a harder time finding them, and since they mostly give extra hp, those might be the players that would need them. It felt a bit slow to walk around, the flying enemies were annoying as in you couldn't ignore them like the shooting snakes (which reminded me of liero), the wall jump was a bit awkward, from what I found I had to press side button and then jump, where instinctively I wanted to do it the other way around since the jump was the thing I wanted the most (I actually had a similar problem in my game and just changed it to only jump, but you could also allow for holding the jump key).

Wow, very innovative mechanics, I loved the bubble and all the possibilities it opened up. Even tho the character was just a bunch of shapes it still looked decent.

Thanks for spending your time on this. Oh yeah, I think I heard bout the coyote jump but didn't remember when polishing the mechanics.

Thanks, I thought about music at some point and wanted to add a short tune, but forgot about it and didn't even notice the lack of music after adding sfx, do I had a weird feeling something was missing.