Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I had actually tried allowing holding jump, but I found with my implementation it trivialized wall jumps because you could hold jump the entire time and you’d jump as soon as you hit the away direction, so I removed it. I think that’s just because of my implementation though, since it was designed around the away press being first.