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(+1)

This game has tons of excellent moments, played it to the end, and although you really need to improve the UI in places and such (I also think there should be an easter egg for successfully managing to type the name at the end) despite these complaints the gameplay and many moments were excellent and showcased a lot of potential, super well made, it's really inspired and unique!

Characters being auto revived when you refresh seemed odd to me, I didn't like that I needed to do that to get the information Selmir says without knowing that and I got stuck there. (overall I feel like I had a lot of detail in my playthrough that isn't enough to fit in a message but I did give some feedback on it lol)

Wow, Icely!

Thank you for your comment and feedback! I truly appreciate it!

Yup, the UI needs complete rework. XD But at least the prototype gives a good idea of what I'm trying to do.

I wanted to have a little bit of choice exploration, trial and error type of gameplay elements in my game, that's why they are auto revived on reset. But this design caused some softlocks. If this is communicated better in-game, hopefully it will work later.