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Wow, Icely!

Thank you for your comment and feedback! I truly appreciate it!

Yup, the UI needs complete rework. XD But at least the prototype gives a good idea of what I'm trying to do.

I wanted to have a little bit of choice exploration, trial and error type of gameplay elements in my game, that's why they are auto revived on reset. But this design caused some softlocks. If this is communicated better in-game, hopefully it will work later.