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(+2)

If you haven't already read it, I recommend checking out All About Sound.

In a simple linear script, like part of a cutscene, playing sounds in sequence is straightforward with sleep["play"]:

play["sound1"]
# do anything else you want while the sound is playing...
# ...
sleep["play"] # wait for all playing sounds (sound1) to finish
play["sound2"]

In more elaborate cases, with sounds playing while a deck remains interactive, you may want to rely upon the loop[] event or keep track of your own timer to trigger subsequent sound effects.

Does this help point you in the right direction?

(+2)

Oh my god, I totally forgot I’d seen it before! Thanks for the reminder!