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(1 edit)

I fixed a part of the GMLive code and the crash no longer happens.

Should probably elaborate on that

(1 edit)

It was an issue with the return of the live_async_http_check(). 
All that I did was just check if the ds_map of (l_e) existed before returning and the error no longer came up with GMLive. 

No idea why the map wouldn't exist though considering there was no async_map destroyed.