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Are you perhaps ds_map_destroy-ing your async_load map somewhere? I can’t think of a reason why that could go missing.

GM is in charge of destryoing async maps, you don’t have to.

I've checked and there is no places in my code that destroys the async_load map, as you said I don't have a need to destroy the map.
I only destroy a header map after a valid return of a http_get/http_request  once the request has returned data. 

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Now that I think of it...
Could it possibly be something to do with the async_load being used by another object while GMLive is trying to check/process something?

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I fixed a part of the GMLive code and the crash no longer happens.

Should probably elaborate on that

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It was an issue with the return of the live_async_http_check(). 
All that I did was just check if the ds_map of (l_e) existed before returning and the error no longer came up with GMLive. 

No idea why the map wouldn't exist though considering there was no async_map destroyed.