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Azuzora

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A member registered Aug 14, 2017 · View creator page →

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(1 edit)

It was an issue with the return of the live_async_http_check(). 
All that I did was just check if the ds_map of (l_e) existed before returning and the error no longer came up with GMLive. 

No idea why the map wouldn't exist though considering there was no async_map destroyed. 

(1 edit)

I fixed a part of the GMLive code and the crash no longer happens.

(1 edit)

Now that I think of it...
Could it possibly be something to do with the async_load being used by another object while GMLive is trying to check/process something?

I've checked and there is no places in my code that destroys the async_load map, as you said I don't have a need to destroy the map.
I only destroy a header map after a valid return of a http_get/http_request  once the request has returned data. 

When I am doing networking, everything works perfectly fine without GMLive enabled. Otherwise I am getting this error.

___________________________________________

############################################################################################

ERROR in action number 1

of Async Event: HTTP for object obj_gmlive:
ds_map_find_value argument 1 invalid reference to (ds_map) - requested 15 max is 23
 at gml_Script_live_async_http_check (line 12769) -        return ds_map_find_value(l_e,"id")==live_request_id&&ds_map_find_value(l_e,"status")<=0;
############################################################################################
gml_Script_live_async_http_check (line 12769)
gml_Script_live_async_http (line 12779) -               if(!live_async_http_check(l_e))exit;
gml_Object_obj_gmlive_Other_62 (line 1) - live_async_http();

I love this game... kinda sad it died...