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Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
Yes
Meta-Progression
No
Roguelike Elements
Procedurally generated world and characters. Enemies have all the same stats as the player. Turn based. Tile based. Player controls one entity on screen. Ascii graphics.
Screenshots
Yes
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Comments
Brilliant game! I can't believe how polished it was for its size. The treasure hunting minigame is so cool! I really enjoyed all the progression stuff too, getting new crew and assigning them etc
Could maybe do with some more crew management / resource constraints, and some more tactical things you can do in combat. But there's a huge amount of game here already. This was a real treat to play.
I like how vast the world feels!
Wow it was really a blast to experience this game. I'm not a huge fan of ASCII graphics honestly but this is one of the rare games which made ASCII appeal to me. I especlially loved how the sea looks like. There are all different kind of tilesets, mountains, sand, lava etc. and all of them look distinct thx to color grading and visual effects. It's truly remarkable.
The game has a lot of depth and RPG mechanics. You can pick your crew from different races with different stats and perks. I think your crew member get a levelup too. You can upgrade your ship with new weapon and hull upgrades. I mean making all of these in a week is truly worthy of respect.
The music of the game fits the theme very well and doesn't annoy you. Sea waves sound effect create the immersion that we're on the sea very well. The UI of the game has a DOS era EGA graphics look. I didn't like that it's too text heavy at first but then it grew on me.
I think there are different factions on the world map which are represented with different letters. I wonder what those letters represent and i think some of those factions fight between each other bcs i was some NPCs fighting among themselves.
So you beat the game when you find all the pieces of Amulet of Yendor? And you find the pieces through treasure maps. Is it random which treasure map shows the piece? I guess you also mainly earn gold by finding treasure. I found 2 treasure chests during my run.I find the treasure finding quite fun. At some point the entire world map is shown on map screen, idk how it happened.
Sometimes when i click on a tile with mouse my ship automatically went there and sometimes i had to click evertime to move the ship one tile at a turn. It wasn't consistent for some reason.
It's really a charming and fun to play game. I loved your work!
Thanks so much for playing! And for the detailed review.
Each letter on the maps and screen are the different factions. I should've explained it better in one of the help screens. H for humans, S for skeletons, G for ghosts, C for crabs, O for octopus, M for monkeys, F for fish, P for parrots, and R for crocodile. R stood for reptile. Every faction is hostile to every other faction, so you'll see them fighting amongst themselves. Your own faction won't fight you. Also all ports are friendly to land at.
Yeah you beat the game with 4 amulets of Yendor. Maps to those pop up randomly in ports, but ports change out their stock every 100 moves or so. If a map doesn't say Yendor in the name then it is just gold. I found the maps are often a bit too confusing for people, and sometimes the treasure is placed very far away from where they bought the map. The world map was listed under treasure maps which is kind of funny.
For mouse movement if there are no hostiles nearby you'll move all the way to the click point. Otherwise you only move one tile because you could die super fast if an enemy gets within range. Only problem is that is buggy on land.
Again thanks so much for playing!
Fun game! The different civilizations are evocative and I liked to see and join in on fights between the other ships running around the world.
Thanks for playing!
Wow, this was so much fun. Amazing work!
Thanks!
It's really good! I am going to be playing this a lot.