Thank you for the compliments and criticism! I'm glad you liked the water, and the door physics (even if they're a bit janky as of now). Thank you as well for checking out the sewers and going through the tedious process of accessing it through the scene menu, I'm sorry that the game crashed in scene 2 but I'm thankful you let me know about it. I'm also glad you feel the horror and humor worked out well!
After the jam has ended I'll be going back and smoothing things up like hitting something with the axe, I didn't consider the eye beam feedback but now that you've mentioned it I'll be going back and fixing that up as well.
That crash should also be taken care of by the time I can update it. The crash happens when a table or object that the corpse knows about is destroyed. I assumed my code for it would've worked but testing it in the debugger didn't allow me to realize that I couldn't use the objects as keys in a dictionary since they become "PREVIOUSLY_FREED" instead of stuff like "table".
You mentioned how you encountered that crash in the WebGL version, did you try the Windows version and it didn't crash? When I was testing the game after hearing about the crash I noticed both versions crashing but I want to know your deeper experience with it.