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(+1)

yes, the WebGL version crashed for me three times at the same point, but the Windows build worked without any problems.

Maybe I didn’t hit the table, I’m not completely sure about that.

(1 edit) (+1)

Thank you so much for going out of your way to try the Windows build when the WebGL version crashed, it means a lot to me. And thanks for replying, even though it might not be the issue it makes it way easier on me when checking crashes and bugs.