yes, the WebGL version crashed for me three times at the same point, but the Windows build worked without any problems.
Maybe I didn’t hit the table, I’m not completely sure about that.
Thank you so much for going out of your way to try the Windows build when the WebGL version crashed, it means a lot to me. And thanks for replying, even though it might not be the issue it makes it way easier on me when checking crashes and bugs.