Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

the art is incredibly cute, maman and mom are awesome looking. this game could be a great chill platformer but it currently has some issues, first, the camera is way too zoomed in, i can barely tell what's ahead if at all. second, some of the stars (or at least one) is impossible to obtain, because you fall to your death right afterwards. finally, jumping a lot of the times, does not register, i think its because you can only jump when on ground, and since the clouds are weird in geometry, a lot of the time, you are in the air without feeling like it, so, just add some coyote time please, it would be wonderful. there is a great fun game here held back by major but small issues, i just hope you are able to get there and reach that potential.

(+1)

Thank you so much for playing!

That did not cross my mind at all. You are right, it's better for the player to see at least a little far ahead. I think I forgot to change the star location (there used to be a platform there that I deleted), completely my bad!

I ran into the jump issue too, and I thought the problem was my keyboard- so I'm relieved (and sad) that it's not just me. That explanation makes a lot of sense. Thank you for telling me! I would not have figured it out myself (new to coding).  What is "coyote time"?

A big thank you for playing and for taking the time to write this feedback for me; I really appreciate it. I'm gonna work on these issues!

(+1)

so coyote time allows players to jump for a brief period of time even after they've walked off a platform. so a little bit of a grace period after stepping off of ground where you can still jump even though you are in the air. should be short, but even then, it helps a lot.

(+1)

oh I see!! Thank you for explaining, I'll look up how to do it for godot

Part of the issue of how much you can see seems to be about the games size on the screen since you can kind of zoom out the game by zooming in the web page on itch so your game might look different in the browser than when you test it in godot, maybe that can be adjusted by the viewport size on the itch page, although I'm not sure about that since I also had some troubles with that. I think all the settings that affect the size are the window settings in your project settings then some are in the export settings and then the viewport size on itch, try playing around with those.

I love the art and for a first attempt it's pretty this is a pretty good game already.