Thank you :)
shadowk2
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To me this is the most fun game of all the entries. Adding a leaderboard was a great idea but made me spend way too much time playing :) The simplistic art fits really well and is super cute. The choices regarding balancing, like making the levels shorter and balancing the spawn rates a bit, were really good as well and made the game even more fun than before. I'm also glad you added the other monuments. Really awesome job on this game, I can not express my reverence enough.
I didn't have much time to play this game in the first part so I don't know how much has changed, but the game is incredible regardless! It is so polished and has such a high complexity, it is hard for me to imagine how you did this with a single programmer. The art is really cohesive and fits perfectly to the game. Managing to get such nice voice acting from so many people is also really nice.
Awesome job, making this game in the given time is really special.
The art is still amazing. It's really great that you can collect everything now and while not intentional I think the difficulty the respawn issue adds might make the game a bit more tense and interesting. The controls also feel much better now there are still rare cases where you can't jump while walking off a ledge but I don't think it's an issue. It took me way too long to notice that you have to click to reach the credits since I tried to jump into the text to win at first. Anyway major gameplay improvements, awesome art, great job!
Being able to change your pocket pet model was something I really felt was missing in the first part, so it's really good that you added it this time. My playground mates such though they just can't see my vision, even with access to the previous charms which is a great addition. Such a simple and fun game.
Very cute visual novel. I think it's really interesting that you had separate artists for line art and coloring, that probably helped a lot to make everything look uniform. Every aspect of this game fits very well together. At some point a python is mentioned in the text, I wonder if that is a nod to Ren'Py or if that was accidental. Anyway good job on the game.
Being able to put as many badges as you want where you want makes this game so much more fun and the challenge of finding the right things to add for the customer much more interesting. A friend and I made a competition why could get more money for three bags that was really fun. Nice work on the game!
Kind of sad that the dragging is gone, but it is understandable since it caused so many issues. The highlight of the selected fruit is really helpful to not make simple mistakes by overlooking an already placed one. Did you add the melon in level 5? I remember being unable to beat that level without guessing but this time I was able to do it no problem. Anyway the game is really nice and even more polished than before, great job!
Wow being able to see things makes this game sooo much better :) Although I really liked the previous design of the bracelet with the beads the new one might be more recognizable and makes it definitely more clear which beads you have and which one is selected. Nice game, really fun also being able to play pacifist and even being rewarded for it is a nice touch.
Evidence shows that I am apparently the middest bestie in existence. Nevertheless I really love this game there is so much attention to detail and polish in every aspect of the game. I can not even imagine to implement all the movement and effects of all the components. The overall visual style is also sooo good and the dialogue is very funny. The ability to play version one inside the new version is really nice as well.
This game is easily at least top three for me.
So cute! I'm really glad you managed to fix the gameplay issues that kept me from completing the game in part one. There are still some scaling issues but it wasn't that big of a deal. Nice story and art, good game :)
PS: The link for Lotuszika on the game page leads to a users own dashboard and not to your profile.
I don't know if it's me but I have the feeling that the game got quite a bit harder compared to phase one, at least it took me a lot longer to complete. Having the rules more organized in one place and with example pictures is really good I think. Showing the scoring visually is also really nice and satisfying to watch. Some good improvements to a game that was already quite good, nice job.
There are still some issues remaining like game screen scaling and the crashes others already mentioned but those are all understandable things especially for a first solo project. But I'm really happy you managed to make the basic gameloop playable even though it took me way too long to figure out how to give stuff to your girlfriend.
The art is really great and you can see that a lot of work went into this, really nice.
