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shadowk2

15
Posts
3
Followers
2
Following
A member registered 11 days ago

Creator of

Recent community posts

Wow, the movement system is awesome, very impressive. There were like two jumps that were pretty difficult to trigger. The camera sensitivity could also be a bit lower.

Did you do all the models yourself? The castle at the end was super nice.

Can't wait to meet the fairies later ;)

I like the idea, it reminds me of the game mini metro. I had the game freeze completely twice, I am not sure what caused this. Both times I spent an extended amount of time with the line in a dead end with nowhere to go, maybe the game got stuck trying to find a viable spot to go to. But when I tried to confirm it it didn't happen. It might also be  good to mention that you can cancel by right clicking, in the game description.

I'm interested to see what you will do with this game, I think there is a lot of potential.

Oh that's fine, I just didn't know if three starts would be enough or if you have to be perfect. But the fact that it spent the time to get it really speaks for how fun the game is. Maybe put a small note on the itch page.

Also I just noticed  that you can scroll out, that makes the game way easier :)

Part of the issue of how much you can see seems to be about the games size on the screen since you can kind of zoom out the game by zooming in the web page on itch so your game might look different in the browser than when you test it in godot, maybe that can be adjusted by the viewport size on the itch page, although I'm not sure about that since I also had some troubles with that. I think all the settings that affect the size are the window settings in your project settings then some are in the export settings and then the viewport size on itch, try playing around with those.

I love the art and for a first attempt it's pretty this is a pretty good game already.

Really really good idea and the player sprite is very cute.  Also i think you matched the colors of the player well to your other sprites, but the difference in pixel sizes of the different objects can make it fell a bit incoherent. The dragging itself is pretty good but the object no sliding along walls and other objects feels a bit janky.

I read you want to expand on the gameplay, i think one good idea would be to make objects only movable when the are on screen or when you are in the same room to make the player switch a bit more since right now you only have to switch once to move all the objects and then switch back to collect all the beads.

I'm looking forward to how you expand this game :)

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You probably already know about that but I got this bug a bunch of times where the floating image (circle) of the last placed item (arrow) gets stuck until you place the next one. I have no idea what could be causing it. Also maybe you should put the center of the image of the dragged item where the cursor is and not the corner. Otherwise really cool game the animations look really smooth and the puzzle mechanics are really fun.

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I really like this game especially the art. If you can, I would change the drag and drop a bit, I kept missing the drop off area since the items you grab clip to the mouse with their top left corner. I think if the mouse was always in the center of the item I think it would feel a lot better.

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For me they do order different things, fruity, sweet and cute which refer to the items. Haven't yet figured out what cute corresponds to though.

Edit: It's the striped bar.

I wanted to put in three difficulties at first but sadly ran out of time since I didn't get loading the csv file in html to work in time. But for the second part we'll definitely do that so check back in then :)

I really love the game, especially that you can basically choose your own difficulty. The trash can is really laggy, maybe the animation file is too big, we had a similar problem for a bit with our game at first. But luckily just throwing items up is way more efficient anyway :)

Also is there no actual second monument yet? I spent like four tries to get a perfect 50/50 but it still didn't unlock

Thanks for liking our game btw.

Thank you, your game is really cute too. And kind of cursed :)

You can rotate and resize with the control points on the bounding box.

Fell off the map. 10/10 :)

I really love the art, the music and the minigame. Sadly i thing i missed half of what the goldfish said because i had to concentrate on fishing. Also at least for now i don't think the distinction between the two action keys is really necessary, at least don't think there was a situation where you could do more than one thing at a time, but I might have missed that. (I'm just mad didn't read the instructions and spent like two minutes trying to get into the chair :)

Thank you, yeah, I have that too, I have been listening to it for awhile :)