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shadowk2

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A member registered 77 days ago · View creator page →

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Awesome game, the premise is kind of funny to me and the enemy is really cute. I really love the shadows, they kind of give the illusion of looking down from really high walls/pillars. Really fun.

The game plays really well and the music fits a lot. My only issue is that the enemy spawn rate is a bit too low for me so that I spent most of my time waiting for new enemies to appear. Apart from that everything is awesome.

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This game is great, we spent way too much time playing, it's really fun. The main issue is that the game gets really laggy after you have a certain amount of buildings so that in the end one ingame second took more than 10 seconds in realtime. Because of that I was unable to finish the monument since the required resources are way too high after buy the one that costs 50 lumber in my opinion, especially when the game runs so slow.

Really awesome game, I just wish I could finish it.

Edit: I decided to just build a base and let it run in the background to finish it. After that I think the resource requirements are fine if the performance is fixed.

Doing a multiplayer game during a game jam is always super impressive. All the assets look really good and the music is very nice and fits the game well with how upbeat it is. I am not quite sure how the battle mechanics work, since both players seem to lose hp in similar amounts on contact and we could not verify if attacking does any additional damage. But I assume the most difficult part was getting online to work and adjusting the gameplay will be easier.

Great work!

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I don't know if you are supposed to be able to beat the thank you for playing level, but if you do I have no idea how the movement is supposed to work. Also after trying that level for a bit I got a "out of memory" bug.

Other than that the game is pretty awesome, I'm not very experienced at sokoban games so the frog levels required some guesswork for me, but otherwise it was pretty doable.

The art  is really nice and the levels are fun. Great Job!

The 3D environment looks really good and also controls nicely. I think there is an issue, where the text does not fit the screen and has a scroll bar on the right that you can't really interact with so you can't see the full text and instead of "I should go straight to bed" it just says "I should go straight". The 2D section could of course be better, but for a last minute thing it is still pretty good.

Awesome work!

Thank you for your feedback, I agree almost completely with everything you said, especially the end goal, and would have addressed many of these issues already, if I had had more time.

When you assign fairies to the kettle  they start filling the bar by one every 3 seconds and each bar can fill one cup. So it is ideal to first assign two fairies and then do something else while they fill it up.

To make multiple at a time you can move the cups to the table before making the tea and try to remember which one has what, but I agree that some indication what's inside would be helpful and wanted to do that, but as I said we ran out of time.

Thank you again for playing!

Really nice for a first game, it does everything it is supposed to do and I like the twist on the (obvious) inspiration.

Great job!

Great improvements over the first version, switching engines seems to have paid off. Awesome!

Thank you :)

I know, I only said that since you wrote it yourself in the description, otherwise I would never have thought of or said that :)

To me this is the most fun game of all the entries. Adding a leaderboard was a great idea but made me spend way too much time playing :) The simplistic art fits really well and is super cute. The choices regarding balancing, like making the levels shorter and balancing the spawn rates a bit, were really good as well and made the game even more fun than before. I'm also glad you added the other monuments. Really awesome job on this game, I can not express my reverence enough.

I didn't have much time to play this game in the first part so I don't know how much has changed, but the game is incredible regardless! It is so polished and has such a high complexity, it is hard for me to imagine how you did this with a single programmer. The art is really cohesive and fits perfectly to the game. Managing to get such nice voice acting from so many people is also really nice.

Awesome job, making this game in the given time is really special.

The addition of item descriptions and the ability to rotate stuff add so much to the game. I really like the song selection it really helps the cozy feeling of this game and the art is of course great as well!

I like the improvements you made and am still very impressed by the language selection. Don't remember if I said it before, but the art is really adorable!

The art is so good and the minigames are really nice. You got some good "asset-flipped shovelware" here ;) The cow is definitely my favorite!

Thank you <3

Couldn't fall off the map anymore, game sucks now (jk). I love that you added so many stickers from other participants and the map is really fun to play through, reminds me a lot of many old motorcycle flash games. Really unique idea with great execution.

In the first part I got softlocked when checking the clues which does not seem to be an issue anymore. The story is funny, the models are really cute and the minigames are really varied. Awesome!

The art is still amazing. It's really great that you can collect everything now and while not intentional I think the difficulty the respawn issue adds might make the game a bit more tense and interesting. The controls also feel much better now there are still rare cases where you can't jump while walking off a ledge but I don't think it's an issue. It took me way too long to notice that you have to click to reach the credits since I tried to jump into the text to win at first. Anyway major gameplay improvements, awesome art, great job!

Being able to change your pocket pet model was something I really felt was missing in the first part, so it's really good that you added it this time. My playground mates such though they just can't see my vision, even with access to the previous charms which is a great addition. Such a simple and fun game.

I like that you decided to draw all the cats this time and including the hints inside the game was a great idea.A full game of this with multiple levels could be really cool and for the short time this is already perfect. Love the flying cat and my favorite is the red one by the bricks :)

The gradual decay of the music together with everything else is so cool. I thought I was having a stroke while reading the credits, very funny.  Cute game overall, hopefully phoebe can get some help :)

Wow the super stylized art is so unique and you have a really nice selection for customization. I also really love the transition animation, it's really good! Nice game!

Very cute visual novel. I think it's really interesting that you had separate artists for line art and coloring, that probably helped a lot to make everything look uniform. Every aspect of this game fits very well together. At some point a python is mentioned in the text, I wonder if that is a nod to Ren'Py or if that was accidental. Anyway good job on the game.

You had some amazing ideas how to address the simplicity of the game and did a great job implementing them. Now it is so much more fun to play and better to control. Awesome transformation from part one.

Being able to put as many badges as you want where you want makes this game so much more fun and the challenge of finding the right things to add for the customer much more interesting. A friend and I made a competition why could get more money for three bags that was really fun. Nice work on the game!

Kind of sad that the dragging is gone, but it is understandable since it caused so many issues. The highlight of the selected fruit is really helpful to not make simple mistakes by overlooking an already placed one. Did you add the melon in level 5? I remember being unable to beat that level without guessing but this time I was able to do it no problem. Anyway the game is really nice and even more polished than before, great job!

Wow being able to see things makes this game sooo much better :) Although I really liked the previous design of the bracelet with the beads the new one might be more recognizable and makes it definitely more clear which beads you have and which one is selected. Nice game, really fun also being able to play pacifist and even being rewarded for it is a nice touch.

Evidence shows that I am apparently the middest bestie in existence. Nevertheless I really love this game there is so much attention to detail and polish in every aspect of the game.  I can not even imagine to implement all the movement and effects of all the components. The overall visual style is also sooo good and the dialogue is very funny. The ability to play version one  inside the new version is really nice as well.

This game is easily at least top three for me.

The whole design is so nostalgic. It's simple but feels really polished which I appreciate a lot. Really impressive for a first game jam project.

I think you did a good job implementing feedback from part one. Awesome work!

Awesome, I like that you added another difficulty. The game is still a lot of fun, one of my teammates who normally doesn't even really like tower defense games even got more into it than I did. But I have to say that, considering our game, I can not support this treatment of bugs >:(

:)

There still seem to be some minor bugs with stuff vanishing, but I think it's no big deal, especially since you managed to make TWO MORE LEVELS?!? Incredible, I really like the variety with the really wide but flat level and the art is as amazing as in the first level.

I'm happy to see that you were able to finish the gameplay and were able to implement a lot of the feedback I have seen in the first part. I'm really impressed, good job.

Still as awesome as before, one of my favorite games from the game jam. The Germ-nomicon is really great and I love that you can look at every frame of the animations. Almost got lost and played way too long again :)

key, key, jalapeño, iv drip, key, we're eating good today! This might be one of the funniest games in this game jam!

So cute! I'm really glad you managed to fix the gameplay issues that kept me from completing the game in part one. There are still some scaling issues but it wasn't that big of a deal. Nice story and art, good game :)

PS: The link for Lotuszika on the game page leads to a users own dashboard and not to your profile.

The negotiations seem to be going well :)

I love it when people added a goal to work towards to their game in part two, just like you did. It felt a bit rng dependent but I had quite some fun beating the game. Of course the style is also still awesome. Nice work with this game!