This is one of those entries that focus more on the narrative than mechanics, and require more focus - or a different type of focus - from the player. I will say, at some moments, I didn’t completely relate to the character. For example, she says she isn’t noticing or caring about things around her, yet we still read her describing the environment around her. Also the way the character goes to bed and says “what happens, happens”, seems a bit out of character for someone depressed, who will typically struggle to accept things, this way. I would think it’d be more realistic if they forced themselves to think this, but couldn’t. Like, trying to breathe in and out and focus back on “Whatever happens, I’ll accept”.
I think the writing could rethink these things a little bit, but I think overall it’s a really good concept and work. It’s a game that touched me in a different way others did, and touches on themes and stories that are near to me, as a person living in 2026. The art, when there was art, was really neat. I loved seeing the drafts, and I also loved how the bedroom was dark - how sometimes there was no art - and how this invited us to think about things.
I am invested in this story, and would love to see it developed more. Maybe some refined writing, more sound effects for ambience, more sound effects for specific things happening, controller vibration when the phone vibrates, and voice acting, which would be amazing.
I’m not a fan of Ren’Py, and would love to see this developed in another engine, but I think for the jam, this achieved the goal it hoped to achieve, and I appreciate what you made here.