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This is one of those entries that focus more on the narrative than mechanics, and require more focus - or a different type of focus - from the player. I will say, at some moments, I didn’t completely relate to the character. For example, she says she isn’t noticing or caring about things around her, yet we still read her describing the environment around her. Also the way the character goes to bed and says “what happens, happens”, seems a bit out of character for someone depressed, who will typically struggle to accept things, this way. I would think it’d be more realistic if they forced themselves to think this, but couldn’t. Like, trying to breathe in and out and focus back on “Whatever happens, I’ll accept”.

I think the writing could rethink these things a little bit, but I think overall it’s a really good concept and work. It’s a game that touched me in a different way others did, and touches on themes and stories that are near to me, as a person living in 2026. The art, when there was art, was really neat. I loved seeing the drafts, and I also loved how the bedroom was dark - how sometimes there was no art - and how this invited us to think about things.

I am invested in this story, and would love to see it developed more. Maybe some refined writing, more sound effects for ambience, more sound effects for specific things happening, controller vibration when the phone vibrates, and voice acting, which would be amazing.

I’m not a fan of Ren’Py, and would love to see this developed in another engine, but I think for the jam, this achieved the goal it hoped to achieve, and I appreciate what you made here.

I am definitely taking notes on the environment descriptions and will think about how to adjust them to better fit her state of mind. And regarding the scene where she goes to sleep, I totally see what you mean now. Making her actively struggle to calm her mind and forcing herself to think "whatever happens, happens" (instead of just passively accepting it) would be much more realistic. I will definitely rethink those moments!

About the controller vibration when the phone rings, that is actually something I already had in mind and I absolutely want to integrate it

I'm actually remaking the game in Unity! Ren'Py was great for beginners and it helped me get the game out for the Jam, I realized it has way too many limitations when it comes to customization. So the full version will be running on a brand new engine!

Thank you again for your amazing feedback and for being so invested in Amatista's story. It means the world to me!