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(1 edit) (+1)

Reading the itch page description, I want to congratulate you for testing with a braille display. This would be something great to offer other game developers in our community, as not every blind person has a braille display to test with - at least the consultants in my team didn’t - so this would make a difference in helping increase braille display support for all games. I invite you to join our discord server and maybe also leave feedback in other games about whether they support this or not (nicely of course). I know I personally would really like to know which other games from the jam do that. Maybe if you don’t wish to comment on their games, you could let me know? I am working on an article about the jam and its submissions, and this would enrich it a lot.

Playing the game, I notice a couple things:

  1. In the options, there is a typo every time the word “Volume” is written down.
  2. The changes I make in the options (at least, unchecking autoplay), don’t seem to remain consistenly there. When I started the game, and then pressed Esc to edit options further, I saw the autoplay was checked again, as the default, even though I had unchecked it at the start.
  3. I can’t remap the “next dialogue” to be Enter or spacebar, which are my preferred inputs.

Some positive things I also want to highlight:

  1. I love how this game implements great practices for auditory accessibility, like for deaf and hard of hearing players or anyone struggling with audio - at least for the dialogues; not so clearly for the riddles part. But I want to applaud this, I like the way all dialogue has voice acting alonge with closed captions that describe relevant sounds going on, like “rummaging through bag” and who the speaker is; as well as, of course, the compatibility and accessibility for braille display users.

  2. There is also the detail that the gameplay for the riddles lets us adjust sound channels. And I suppose with that I can say that it also implements a very interesting mechanic. We don’t need to hear everything well in the midst of a noisy environment, because we can adjust each channel. This could be reused or used to adjust sound channels in any game that wants to be more accessible for hard of hearing players.

  3. I am finding the story interesting and fun, and the riddles as well. I unfortunately can’t finish playing right now, but it’s being a pleasant experience. I hope to message again when I have more progress on it!

Unfortunately, my VOD is quite boring this time. I am in energy-saving mode to try to play and rate all games, so I am commenting less out loud. In any case, you can hear me chuckle here and there: https://www.twitch.tv/videos/2719716493

Edit: Oh, I was not expecting the story to end so soon! I did like the little stab/hint at how she might be wrong. “I guess I have to believe it, right?”. Maybe it hints at a story that is yet to uncover!

This game is really interesting and challenging in terms of accessibility, as in I wonder how we’d translate this for deaf players (besides ‘skip puzzle’). But that’s me using my accessibility consultant brains. Regardless, this is a creative and cool minigame dynamic that could be used in more games, any game. It’s like an auditory puzzle. I like the creativity, and I like how you presented it. Though I think I’d have like a bit more of a twist and fun in the writing itself, you probably made one of the most accessible games in the jam, and I like that.

(+1)

Hi! Thank you so much for you're feedback! We were waiting for it like small children on Christmas ^^

Regarding the braille display we have to say, that we were lucky that my university lent us one to test our game. I had the access for like an hour and it was during development. Far away from optimal but we were really greatful for it. 
If I have the chance (and time) to test the other games with it, I will definitely report on the result, but I am no braille user so my experience is not the experience someone might have who is using the braille display everyday. However I sent the link of the jam to some people I know who are blind and low vision players, so maybe they will feedback on the games as well. 

We'll look into the bugs you encountered. 
The option not to remap to Enter and Space were bug related though - the game always skipped the dialogue and we couldn't find out why. We think it might be related to the screenreader input keys but we can't really tell. Preventing people from accidentally skipping the game was the best option for now, but we have to find out what is going on there sometime later. 

Also I would love to enhance the options for deaf and hard of hearing people - it was a mini mission to make it accessible not only for blind and low vision players so it is nice that somebody noticed that as well! Also I am someone who is very sensitive to audio input (or any "strong" sensory input) so I wish I could adjust the sound around myself like in the game.