I like this! Might be worth having some indication that an item is part of a larger "set" / needed for other items so players don't immediately balk at the "No effect" text and disregard the item.
Hehe nice! I’m glad you look to be enjoying it so far :)
The item pickup order bug is a pain,, but getting around it with a pickup order (in-case you need it!) of the following (spoiler tag - click me) should get you there!
[Hammer] then all 10 [Nails] then [Maelstrom]
and in parallel
[Fire] and [Wind] then [Lightning]
Thanks! I'm back from a complete run. A few things I noticed:
- If you have multiple items that consume the same item(s) onscreen (shop or post-level), you can take all of them if you have enough choices left (e.g. the Personal Computer abilities, elemental combos)
- The domino effect of hammer activations seems to break the hint system. Only noticed this with Mjolnir on the final boss
- Might just be me, but I had severe lag clicking on highlighted ambiguous tiles on the final boss
- By around halfway through the second floor in most runs, I'm starting to drown in money lol
Thank you for the report, I really appreciate it!!
- I hadn't encountered, even after multiple playthroughs and tests, the "multiple items that consume the same item" issue until you mentioned it! I did double check in engine and yup your right! This was probably just RNG and I was sure there code that prevented this but whoops ig, thanks! (I've added it to the list)
- The "incorrect domino effect" / "severe lag on clicking the ambiguous cells in larger boards" are actually the same issue! I went a lil' bit more in-depth on this post/reply but its mainly because the board state is "too ambiguous" and it struggles to get solved by my solver!
- Yeah the game is generally unbalanced but yeah the gold is especially bad xd