Honestly can’t use Aseprite without this, thank you!
Jawdan
Creator of
Recent community posts
I’m glad you enjoyed it :)
I was wondering if the completed hint labels color was good for everyone so this is valuable to hear!
The idea about time is actually really good! I’ve been struggling against the whole “time just runs out whilst you’re playing” so this is really nice solution to it! (I’ll have to play around with it later)
Very intriguing and fun little game! I really like the story/setting that was done for this so far!! It’s fairly reminiscent of Void Stranger with the way the tutorial is self-taught / new elements get introduced slowly / some of the new elements punish the previous habits formed. Nice job! (Reached floor 19 before the pitfalls made me cry lol)
Thank you for the report, I really appreciate it!!
- I hadn't encountered, even after multiple playthroughs and tests, the "multiple items that consume the same item" issue until you mentioned it! I did double check in engine and yup your right! This was probably just RNG and I was sure there code that prevented this but whoops ig, thanks! (I've added it to the list)
- The "incorrect domino effect" / "severe lag on clicking the ambiguous cells in larger boards" are actually the same issue! I went a lil' bit more in-depth on this post/reply but its mainly because the board state is "too ambiguous" and it struggles to get solved by my solver!
- Yeah the game is generally unbalanced but yeah the gold is especially bad xd
Ah so more or less,, (bit of a technical breakdown, sorry in advance) when making the boards it does the following steps:
- Random fill
- Generate labels based on fill
- Solve the final board solution based on the labels. This ends up with filled, crossed out, and ambiguous(!) cells
- Test ambiguous cells to see if they're really "abiguous" by filling and crossing and seeing if both solve nicely (if one doesn't, then it's state is the other one!). This step is currently what messes up as, for 20+ rows/columns mainly, even when it places and tests it doesn't solve completely!
The broken ones usually look like this (as you might’ve encountered!):

Anyways, thank you so much for playing and having fun with it!! :)
Hehe nice! I’m glad you look to be enjoying it so far :)
The item pickup order bug is a pain,, but getting around it with a pickup order (in-case you need it!) of the following (spoiler tag - click me) should get you there!
[Hammer] then all 10 [Nails] then [Maelstrom]
and in parallel
[Fire] and [Wind] then [Lightning]
























