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Jawdan

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A member registered Mar 03, 2018 · View creator page →

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Very intriguing and fun little game! I really like the story/setting that was done for this so far!! It’s fairly reminiscent of Void Stranger with the way the tutorial is self-taught / new elements get introduced slowly / some of the new elements punish the previous habits formed. Nice job! (Reached floor 19 before the pitfalls made me cry lol)

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Thank you for the report, I really appreciate it!!

  • I hadn't encountered, even after multiple playthroughs and tests, the "multiple items that consume the same item" issue until you mentioned it! I did double check in engine and yup your right! This was probably just RNG and I was sure there code that prevented this but whoops ig, thanks! (I've added it to the list)
  • The "incorrect domino effect" / "severe lag on clicking the ambiguous cells in larger boards" are actually the same issue! I went a lil' bit more in-depth on this post/reply but its mainly because the board state is "too ambiguous" and it struggles to get solved by my solver!
  • Yeah the game is generally unbalanced but yeah the gold is especially bad xd
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Ah so more or less,, (bit of a technical breakdown, sorry in advance) when making the boards it does the following steps:

  1. Random fill
  2. Generate labels based on fill
  3. Solve the final board solution based on the labels. This ends up with filled, crossed out, and ambiguous(!) cells
  4. Test ambiguous cells to see if they're really "abiguous" by filling and crossing and seeing if both solve nicely (if one doesn't, then it's state is the other one!). This step is currently what messes up as, for 20+ rows/columns mainly, even when it places and tests it doesn't solve completely!
This means that after you place one or two onto the so called "ambiguous" cells, they're not actually ambiguous in the final solution and thus you get the weird "mostly crossed out" bug and the game doesn't treat it as an error as it doesn't know (thinks it's ambiguous)!! (some form of recursive test is whats needed to fix this directly but that fairly computation intensive so....)

The broken ones usually look like this (as you might’ve encountered!):

Anyways, thank you so much for playing and having fun with it!! :)

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Hehe nice! I’m glad you look to be enjoying it so far :)

The item pickup order bug is a pain,, but getting around it with a pickup order (in-case you need it!) of the following (spoiler tag - click me) should get you there!
[Hammer] then all 10 [Nails] then [Maelstrom]

and in parallel

[Fire] and [Wind] then [Lightning]

Thank you!!

Thank you!! The implementation is really quite wild and it became especially harsh when I realised “ambiguous” cases occurred – memoization really saved the day with the performance on this one at least haha

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Once the jam’s voting period ends, I’m planning on finishing off the content / fixes I didn’t have to time to implement during the jam!

I’m glad you enjoyed it!!

Nobody I’ve had play it caught onto the shop bug, so thank you for pointing it out! I totally agree that the row and column should highlight based on the block you are hovering because it’s real rough with larger nonograms~~ Thank you for enjoying it!

This is a really nice language and submission! I really dig the simple way the sprites and sound are done – especially with the explosion,, great work!

I have now bumped the links for stuff to the top of the page!

Oh yupp, I didn’t notice that I’ve done the scoring backwards whoops,, good catch!

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This was super good! Really felt like a full experience and the small features around the place really make this feel super polished, amazing work!

As one of them, the little book log really brings this concept out! I had a good time spotting the patterns (especially Rupert’s) and deducing the rules,, nice work!

Really well made and polished, great job!

This was such a full experience!! It feels really polished, complete, and was good fun!! (The blender monkey was a nice touch!) Amazing work!

This game was the perfect variety of things! I reached some kind of flow state with the wrapping lmao,, amazing work!

I honestly really like the ideas you had with this game! Despite it just being the first bit, it was still rather enjoyable,, great work!

The music is nice :p

This had a surprising amount of depth to it! Whilst it was confusing at the beginning, one it clicked it was surprisingly fun to play through,, nice work!

Was a blast to play! This game felt really good and polished to play, nice stuff!!

This game was all around great! I loved the art and animations, and the music was such a vibe! It was a little janky at times with the zaps / feedback but it was really enjoyable to play nonetheless,, great work!!

This is a really nice and refreshing take on a classic! I found myself coming up with new ways to strategize placement – the placing at the lowest possible location behaviour really added some weirdly nice depth to the overall gameplay as well as makes it feel more comfortable to play,, nice work!

Really nicely put together and a full polished experience! Definitely brings that Autumn vibe (the spooky elements were such a treat),, great work!!

This was so nice to play! The art is soooo nice and the overall experience was super polished,, great work!!

Super comfy! The art and atmosphere is so niiccee,,, great work!

This game was so lovely! I really like the gameplay concept and the neighbourly atmosphere of the game!! Also, the character art has such a nostalgia-inducing look to it for me and made this such a nice experience :) Great work!

Had a ton of fun with this one! The amount of silliness with the throwing was great, and the amount of things that just worked together in ways you would hope they would made this feel sooo polished,, very nicely done!

Really nice game,, kinda just want more of it? Nice work!

When I got the hang of it it was really nice and soothing to play! Definitely would like to see more of a tutorial if you work on this more, good work!

Neat little atmospheric experience, nice work!

I really like the way the visuals were done on this,, nice work!!

This is such a full and lovely experience! The mini side quest structure and the writing is just great,, amazing work!

meow :3

(nice work!)

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This game was super enjoyable to play! It felt super nice and polished – loved the theming,, really great work!! (171-630-S) (This might be my favourite this jam?)

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Really nice cozy game! Sometimes the planting/harvesting felt awkward and (bug) I think the mushrooms sell button is tied to the leaves, so you can just hit sell on the mushrooms infinitely if you have some leaves?? Nice work nonetheless!

I really like this one! Really nice concept though sometimes it feels like the stats don’t particularly have an effect on the growth of the tree? (did a run with +windresist and -everything else and it just kinda looked the same?) Nice work tho!!

Simple and really cute! Nice work

Lovely little math puzzle game, nice work!

Some QoL features are definitely needed, sorry about that!