Congrats on the amazing submission here!
Everything here is so good, from the sound scape and music, to the controls for aiming and moving. It's clear a lot of thought and care went into this, and it certainly paid off!
Admittedly, I struggled a lot getting that third chicken, and I struggled to get to all the places in the village (even after having been to each spot once before). I wonder if there's a better village layout that would make it easier to not get turned around and lost as much. Potentially this was an issue of turning around too quickly, and I wonder if an audio affordance for turning would help?
I thought the controls on a controller were pretty intuitive, at least, as someone who has played a lot of Zelda games with target locking, it made sense right away. I think the dojo was really useful too as a way to learn how to use the rod.
I'm not sure if this is because I was on a browser or on Mac OS X, but sometimes when I switched focus out of the window, and tried to go back to the game, the TTS voice just completely stopped working (even when I hard reset the game). Additionally, for some reason, when I was in the dojo and using the divining rod, it didn't pick up that I was targeting the dojo master (after spamming left trigger it finally worked in browser). I ended up downloading the game for Windows and that worked fine. (Note I tested this again on Windows browser, Edge, and I'm still seeing this issue).
I'll echo Patricia's comments that I think the introductory pre-game dialog was a little much (especially when there are so many games to get through for this jam). I think a lot of that content would be better placed on the itch.io page, so players who start the game can get right into it.
All in all, this was an amazing entry, and I hope you and others game developers learn a lot from what's here!