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sorry I'm so bad at explaining things haha! I mean that you can only direct the jump in a certain range of angles, if that makes more sense? like, sometimes I would instinctually try and jump straight down if I got on the wrong sideways wall, but it would launch me slightly diagonally into some spikes. no worries if that still doesn't make sense, it is probably just a skill issue, and a cancel option definitely seems like the way to go!

ohhh no way that's such a fun coincidence haha! love that you've managed to improve so much on the style of game :D

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OOOH yeah I get what you mean. The angle limit itself is a bit of a bandaid fix, it's mostly there since jumping parallel to the surface would break all the animations and physics occasionally 

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ohhhhh I seee that totally makes sense! for the record I do think it's generally a fun limitation anyway, just another reason a cancel would be nice haha :D (buzzing for you that you're so high up on the most rated filter btw!!)