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I was eager to play the game from the description, but ended up getting stuck on the first level.  I teleported to the creature's area, but then didn't have enough teleports to get back out.  On my second go, I ignored the first animal and got instantly trapped by a cube, which one shot killed me.

Such a creative idea.  I hope you build on it.

Recommendations:

- Maybe you could make sure the animals don't spawn so close to the player's spawn point.  

- I'm sure if I missed it, but a skip turn key would have been handy.  Especially as you can wait quite some time in places, for example when a creature is blocking an exit.

- It wasn't clear which creatures were dangerous.  This info is needed as some can instakill the player.

- Maybe make the binocular tool something you could instantly access, instead of an item you have to keep selecting in the inventory.  This tool should also tell you if an animal is dangerous or not.

Thank you for all the comments!

  • Teleporting to the starting blob: Yeah, having this locked area on the first level was probably a bad idea. Another player mentioned they really wanted to take a picture of the first blob too.

  • Monsters not spawning too close to the players’s point. Hm. If the level gen is working correctly, monsters should spawn at least 3 spaces away from the player. However, I did not test the generator too extensively, so the only exit being blocked by a monster could happen.

  • Skip turn: Yeah, since the player does not attack, a skip turn is probably not a problem. Maybe I can make it so that wall bumping skip turns…

  • Dangerous creatures: I get your point, but I also want to make the player observe the creature’s behavior to learn that. Balance is hard.

  • Instance access to binoculars: Would be nice, but it is a bit hard, since pico8 only has two buttons.