Thank you for all the comments!
-
Teleporting to the starting blob: Yeah, having this locked area on the first level was probably a bad idea. Another player mentioned they really wanted to take a picture of the first blob too.
-
Monsters not spawning too close to the players’s point. Hm. If the level gen is working correctly, monsters should spawn at least 3 spaces away from the player. However, I did not test the generator too extensively, so the only exit being blocked by a monster could happen.
-
Skip turn: Yeah, since the player does not attack, a skip turn is probably not a problem. Maybe I can make it so that wall bumping skip turns…
-
Dangerous creatures: I get your point, but I also want to make the player observe the creature’s behavior to learn that. Balance is hard.
-
Instance access to binoculars: Would be nice, but it is a bit hard, since pico8 only has two buttons.