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Claus

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A member registered Dec 28, 2017 · View creator page →

Creator of

Recent community posts

Thank you for the video! It was really nice to see that I really need to work on the in-game feedback! (The Cube crushing other monsters should be more obvious, and the Rain scroll could have some SFX).

Too bad that Daikon got stuck in a no-exit maze in the first game… XD

pico-8 represent!

This game is so fun! I like how the footstep sound multiply in rooms with many enemies, and how it is possible to just walk around the enemies in certain rooms and puzzle layouts!

Funny, when I started working on my entry, I was considering a similar idea: A quest to seal the demon-infested weapons and armors that the character was wearing.

Yay for a picotron game! Loved it! I really liked all the different items, and the hats were super cute.

One thing - when eating the super apple at the end, it shuffles the items, but not the items that you have, which can result in identical items having different effects, which was a tad confusing.

I really liked the sprites for the ships! Hope you keep working on it!

I liked the song and the general style. Mining in the deep of the dark space is my jam, and the ASCII art fits the idea well. I really liked the idea of scanning the asteroid to see what is on the other side.

I wish there was a way to “end” the game, maybe by flying outside the play area.

The music selection is pretty rad!

I liked the style and the mechanics a lot! It was interesting (if a bit annoying) when some enemies would hide in a corner behind spikes. I wish I could hurt them by falling on top of their heads!

Nice game!

I loved the setting! It was specially fun to learn that I could push and throw enemies against walls for extra damage, it felt really like a kung-fu movie them!

The only thing that bothered me is that there seemed to be some sort of invisible ranged attack from mook enemies that I couldn’t identify. It would be nice if there was more feedback about what attacks or kills you.

Yay, the Obelisks are doing exactly what I wanted them to!

(There are no other elemental interactions, but just because of lack of time).

Thanks for the comment!

Thank you for all the comments!

  • Teleporting to the starting blob: Yeah, having this locked area on the first level was probably a bad idea. Another player mentioned they really wanted to take a picture of the first blob too.

  • Monsters not spawning too close to the players’s point. Hm. If the level gen is working correctly, monsters should spawn at least 3 spaces away from the player. However, I did not test the generator too extensively, so the only exit being blocked by a monster could happen.

  • Skip turn: Yeah, since the player does not attack, a skip turn is probably not a problem. Maybe I can make it so that wall bumping skip turns…

  • Dangerous creatures: I get your point, but I also want to make the player observe the creature’s behavior to learn that. Balance is hard.

  • Instance access to binoculars: Would be nice, but it is a bit hard, since pico8 only has two buttons.

Thank you!

Thank you! I’ll check the pathfinding code!

Thank you for the nice message!

Yeah, there should be a funny message when that happens!

Thank you for the message! And yea, the score display is a part that is confusing, and needs to be fixed post-compo.

The rule is that only the BEST score of each creature counts towards the total score. So in the screenshot above, you have three drakes (each worth 180 points = 540), but only one of them counts for the final score.

Instead of showing the total for the photo, I should have showed the total for each creature (and gray out the ones who don’t count). That’s for the next version.

… That said, taking a picture with many on the same monster in the frame should probably give an extra bonus. The scoring rules are something that need to go through some playtesting and balancing.

Oh, the cube is in the middle of the fire! Neat! I wonder if it crushed everything on its path

Oh no! The obelisk spawning on the door is almost always a soft lock at the moment m(.)m, becaues you can’t really move it away. A drake or cube could possibly kill it…

The basic mechanics are done, and the game can be played to completion (maybe it is even fun?). But a lot of polish and content is missing, so I am marking it as incomplete. More to come in a future postmortem.

This was pretty fun! The main story is cute, but I enjoyed testing all the different curses!

I managed to find 5 (?) endings, how many are there total?

Thank you~~~

Thank you for the heartfelt comment! I’m happy that this brings you good memories :-)

Thank you for playing!

Powerful game. Is it intentional that you cannot bury everyone at the end?

It happened to me too!

I’ve played through version 0.1, and I’m back for version 0.2.4!

The addition was really nice! I liked the different branches (lost rover, monolith, Santorini), and the choices to load energy on the rover or on the station, to bring the rover inside the station, the monolith challenge, etc.

Looking forward to the next versions!

Thank you!

Hahaha, yeah. Thanks for trying it out!

Nice score, thank you!

This is really good! It was nice to try and figure out how to manage the resources to do everything on time.

I managed to reach the end of the demo after 3 loops. Thank you, and I hope you’ll continue developing this!

Late Reply, but one of the childhood games that always stayed in my memory was “Enduro” for the Atari, a very simple racing game that also has this thing of the color of the sky indicating how close you are to the end of the game.

I’m pretty sure I was unconsciously inspired by that when I made this mechanic for this game too.

Thank you! XD

Thank you!

Note: The “Tentative Linux Version” works perfectly in my Ubuntu 22.04 system :-) Thank you for making it!

This game is soooooo good! I love the graphics, the music, the sound, the strategy, everything!

Nice idea! :-) I hope you keep working on it!

That was really cute!

Wooo, pretty hard! I made it to day 5, but could only get 19 tomatoes there!

WTF did I just read? :-D this was fantastic!

Nice, I got a score of 66!

Neat game!

Neat! I got 1311 points!