Fantastic, and I really love that the little guy starts laughing when the game ends!
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Pretty Nice! I liked the "alone-in-the-darkness" style of the goal images.
One thing that caught me by surprise is the direction of the ball when you released it... I was expecting the ball to continue travelling the path that it was going when it was released (like a pendulum), but it travelled the direction that it was faced. After a while I got the hang of the difference, but I wonder if there is a way to preserve affordance more easily in this mechanic...
That is a pretty impressive game. I loved the idea and the music! The music really brought me back to the game boy era.
I felt that the level timer was a bit tight, but maybe I just suck! :-)
This game invites us to reflect on the virtues and pitfalls of responsibility, We cling to our cloud friends in the vain hope of not dissolving into nothingness, a fate which is, in the end, unavoidable. The inevitable result of this struggle is nothing less than damning those friends who took a risk to support us to the same fate that awaits us. In fact, the only way to win at this game is to not involve our friends with our woeful errand at all, and suffer our fate in stoic loneliness.
I think some sort of content ratio would be a great idea.
I'm not a big fan of the age-based content ratio, simply for the fact that it does not tell me much about the game. On the other hand, a tag based rating (gore, sex, nudity, drug usage, depression, self-harm, etc etc) would be much more useful IMHO.