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Hi shiftBacktick! Woah!! we are very very happy that you could play it and get some endings. Thank you so much! It was made with RPG Maker MV, and I had so much to learn about it yet(we only could afford 4 day to finish it). Yes, totally agree, the voice was too slow and low, we are not english speakers and to make it understable we sacrifice a natural pace of talk. Sorry if it was boring or heavy to continue because of it. I, as the developer, I had the problem that I couldn't find a plugin to skip the voice and also for some reason, yet to be discovered, the save option don't work very well sometimes, like if you save twice only actually keep the game the first time.  And finally, the decision of the change of background music was to feedback the player that now the story stops, this pause it to make the choice, like now you in other level, the interactive part (extradiagetic). I will investigate about the accessible text boxes, thank you for the info. And thanks again to play it and we wish you to finish well your RPG Maker MZ project! Good luck and a big hug.

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Wow! I had no idea this was only done in four days! Congrats on that feat!

To be clear, I loved how “extradiagetic” the tonal shift was! Consistency is key, and you nailed that aspect of it! And it certainly wasn’t boring—it just needs tightening up.

My RPG Maker project is finished, thank you! It’s nothing to call home about. I wanted to revisit the engine and write a character-driven story, which is outside my usual comfort zone. If you search for Super Friendship Quest in the Steam workshop, then you may find it. But honestly, the intention of the project wasn’t to explore accessibility at all, so please don’t feel obligated to check it out! (That’s why I published it under my personal Steam account instead of the “shiftBacktick” brand.)