Nice submission! On my first play, I cackled when the music suddenly changed and you said Welcome to your first choice!
Expectedly, I chose the wrong first choice, sending me back to the menu screen. While there, I noticed that this was created with RPG Maker, which is super cool to me, because RPG Maker 2000 was my first game engine!
So I tried a more well-mannered second attempt. I appreciate how the third question subverted my expectations: you think this is a game about being understanding and asking deep questions like you’re also a therapist, but sometimes thoughtful questions might backfire!
I agree that the audio is far too quiet and could use some mixing, but I have a sound interface and was able to crank it up to play. My only other criticism is how the voice acting is too slow for my liking, so I lose attention quickly and have no way to repeat it when I miss an important detail. Yet, I understand how this is actually pretty naturalistic.
I think RPG Maker is a great engine, and—from about 80 hours of making a small project in RPG Maker MZ myself— I believe there are ways to make its text boxes accessible to screen readers, which you could still fully voice yourself when they display. This might be the best of both worlds. If implemented properly, it would let folks skip past dialog too—like the tutorial and other paths in repeated playthroughs.