Hello Mayana! Thank you for playing and getting one of the ends. So sorry you didn't like it but I appreciate your honesty. Yess! I know that the speech needs a lot of improvement, we are not english speaker and we were afraid that with our accent the story could be not understable. We'd like to think that this is the first step for something better and with more options. We're sorry to hear you feel inconfortable with the first choice, "the bad manners" in this case is because the wrong option is a lie, but yeah we need to polish that.
Tacenello
Creator of
Recent community posts
Hunger fishy games yesss! the only thing is that I am not sure how to play it. I mean, I could turn around de circles and heard the sound of a drop but I'm not sure if I had to press some key to eat the other fish. There were several sounds and I didn't identify the one of the eating. But it is a very good idea.
Woah, very risky concept! I do feel like you tried to really understand how is the real life as a blind person in a respectful way. Showing how's one of the most frustrating days and also adding sarcasm. You bought me with this last. I am not blind and I suppose all we had our own presumptions, so I can't say how accurate is this game. But I can say that you make me think about this subject, and I want to congratulate you to all the effort you put doing this game. I hope you can still making games like this where you do your research and you made it with care.
I love this type of story games. Hilarius tale indeed! Also very noslagic, for some reason, because of the shoe paranoia, I remember an anime I watch as a child, about a world where people with hair on the head were hunted, and balds rule the world. Hahaha thank you for make me refresh that memory. Good work!
Just....wow. What an original experiencie! That's very relaxing and thanks I tried twice I could try to rub the particles and, god, what is that? a theremin sound? It's amazing!! I feel like I could play something like DJ if I tried enough. Abstract exploration, funny conversations and zen vibes. An unique mix that actually works out. Congratulations!!
I think it was a very intelligent detail the clapping thing to know hands direction! Maybe that's a little repetive sound, but also it feels like you are playing bowling inside a party, or near the start of a dance. So it kinda apport to the ambience. I found funny the sound of the bowling pins when they appears.
I liked a lot! the sounds the type of adventure, how you manage the tutorial, the voice all great. I feel that I can learn very much from this game to improve mine. Thank you! The only thing I would like to say, but it's just because the way I play, I sometimes forget how are the controls. I mean, with which key I do this or that, so I appreciate a little text in the description to refresh this. I was stuck in the chicken challenge because I couldn't remember what key I should press when I feel was near them, so I tried every one but it didn't work, maybe was a combo or something.
Hahahaha hello tovarich! Ou mellor dicir, ola meus! Sorprendeume atopar un xogo na nosa lingua, a historia é unha tolemia total e me encanta, e o mellor a voz!! Tedes un gran actor de dobraxe entre vos. Grazas por facer un xogo tan divertido, ou bueno, eso supoño, porque non puiden pasar da primeira proba, pero podo dicir que as 10 mortes que levo ao lombo foron ben chachis. Noraboa polo xogo!
Here in English:
Or should I say, hello friends! I was surprised to find a game in our language, the story is absolutely nuts and I adore it, the best was the voice!! You have a very gifted voice actor with you. Thank you for making a game so fun, or well, I suppose so, because I couldn't go on from the first challenge, but I can say that the 10 times I died, I died with joy. Congratulations on your game!
Hi shiftBacktick! Woah!! we are very very happy that you could play it and get some endings. Thank you so much! It was made with RPG Maker MV, and I had so much to learn about it yet(we only could afford 4 day to finish it). Yes, totally agree, the voice was too slow and low, we are not english speakers and to make it understable we sacrifice a natural pace of talk. Sorry if it was boring or heavy to continue because of it. I, as the developer, I had the problem that I couldn't find a plugin to skip the voice and also for some reason, yet to be discovered, the save option don't work very well sometimes, like if you save twice only actually keep the game the first time. And finally, the decision of the change of background music was to feedback the player that now the story stops, this pause it to make the choice, like now you in other level, the interactive part (extradiagetic). I will investigate about the accessible text boxes, thank you for the info. And thanks again to play it and we wish you to finish well your RPG Maker MZ project! Good luck and a big hug.
Hi Patricia! We just watched the video and yes, totally agree. The most important error was how slow is the voice. Sorry if it was hard to play it. We aren't english native speakers and we were afraid that if the voice was fast, the accent could make this experiencie too incomprehensible. So we put a lot of efford trying to improve the pronunciation and well, yes, it become too slow and not natural. We can't in a near future improve this but we had learn a lot. So, next game will be better! and we thank you for the feedback, we appreciate that you take time to try it and most important to give us an honest opinion. Thanks a million and a big hug!!
