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Oubliette's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Polish | #164 | 0.577 | 1.000 |
| Fun | #169 | 0.577 | 1.000 |
| Innovation | #169 | 0.577 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
Yes
Meta-Progression
No
Roguelike Elements
The game features permadeath, a completely random party on every run, the map is procedurally generated, and all encounters are random
Screenshots
Yes
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Comments
Love the graphics and feel of the game.
Oh nice a Dungeon Crawler/Roguelike hybrid. I love dungeon crawlers as much as i love roguelikes. The original Oubliette released on 1977 is the game which heavily inspired the Wizardry series, i'm a Wizardry fan as well. I like the weird/trippy music and pencil drawn art work, they give the game a strange vibe. An automap function would be nice. I don't know if i missed it mysefl but i haven't seen any points of interest on the map. Filling the dungeon with some interesting stuff and giving some direction to the player can make the game more fun.
Nevertheless i think it's a nice entry
I only just heard about the original Oubliette yesterday watching an Ultima retrospective so I didn’t even know! Most of the art was just old public domain works and I fit the theme to what I could find in the week before the jam.
I’m considering an automap, though probably only as a non-default difficulty setting, I really like using graph paper for these. I ran out of time to put anything more interesting in the chambers. This was my first time trying out any kind of procedural generation and I got really carried away with the map size. ONE room will have a stone casket you need to walk over in order to be allowed to exit but that’s it.
Thanks for trying it! I had a great time with this and will probably do something similar next year.
I thought this was really well executed! The combat took me a minute to figure out but I got there. Well done! I couldn’t figure out how to open a chest but I found the exit anyway.
Oh there wasn’t anything to figure out. I wanted a prompt for opening the casket but ran out of time so all you have to do is walk over it and then you can exit.
I've tried to play both versions and cannot get either to run on Windows. Seem to be crashing on load.
If it’s not showing anything, maybe you need DirectX Redist re/installed?
I’ll note, the core grid movement was repurposed from a prototype I made last year. But the map generation and all of the actual game mechanics were done over the last week.