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NorthStateGames

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A member registered May 21, 2014 · View creator page →

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Stoked! Is there still intended IOS/Android support after the 1.0 release? Mobile COQ would ruin my life and I'm looking forward to it.

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Just downloaded and tried to run and it's working fine for me. Are you running GMS2? This project is for GMS2.

Full version is on Steam as Dome Keeper

Just "bump" into the trees or the fire

Love seeing this on Android! Loved playing it on PC but having it in my pocket is a dream. Thank you!

4MB Jam 2023 community · Created a new topic Pico8/Tic-80

This jam seems like both the Pico-8 and Tic-80 would be ideal, as they can package executables for Windows and Ubuntu and it'll be easy to keep the files under 4mb. Anyone else planning on using these engines? I'm probably leaning toward Pico-8 myself. 

I've decided to make my first game ever in Javascript for the jam. I followed the Broughlike tutorial last month to ensure I understood some basics, and then started fresh today, working through that tutorial for a basic engine and tweaking/skipping where warranted. My first major implementation is a shooting mechanic, as the game is a western, and I can happily say I've got that working along with some sprites. I'm hoping to code it so you can utilize a simple tile set I'm making as well as an ASCII style tile set too!

Tomorrow's big goal will be adding a town area. From there I'll implement a quest system. 

The biggest challenge with the shooting mechanic was making sure you could shoot in the direction you last faced. So to the left of the HP I have a simple directional indicator, so you know where you'd be shooting. The dice will function as an inventory item/expendable. Each one is 1/6. So they're each a bullet in the revolver. Combat is deterministic, you kill your enemy but you take one damage, but the "rickety" revolver that you have has an old cylinder that spins, so you can load it with more "dice" to ensure a better chance of hitting an enemy, but it's finite, so you have to decided when you're rolling the dice on your shot and when you want it to be a sure thing. 

Working on some story elements to explain the randomized levels as well. Although I think there will be a set town level that's the same every time you go there for quests etc. 

This looks incredible. Excited to see how it turns out!

This looks great, excited to see how it turns out!

These are lovely, thank you!

This sounds awesome!

Curious to see what language and engines people are using this year?  Last year I used GMS2, as that's what I had the most experience with. I've since gone down a rabbit hole of coding in Lua and Javascript and I'm leaning toward an engine-less Javascript framework for the jam. Been experimenting with expanding the scope of the Broughlike JS tutorial to see if it might work for a more traditional styled RL. Love2D or Pico-8 are my backup plans as I sketch out scope for the 7DRL, hoping to do something with a western theme. 


Would love to hear what others are planning to use!

Great little game. Good tactical elements and I love the sprites!

Great game. I hadn't gotten a chance to play it during last year's 7DRL but was going through them and found it. Great implementation of ranged combat and good level of challenge!

Thanks for playing! Appreciate it!

Thank you and thanks for playing! 

Great twist, lovely little game!

Beautiful game. Very novel concept and incredibly well done. Hats off to you!

Super challenging! Fun concept, I can't get into the double digits for dollars, the fuel just gets used up so quickly! 

Well done!

This is incredible. Thank you so much! Hoping to use this and maybe be able to add a feature or two to my game. 

Thanks for playing it!

I had lots of hopes to make it a little more well rounded but ran into that nasty 1k limit. Now that there's a compression optimizerthat was just released for this jam, I may take another pass at tweaking some things with this. I was really hoping to have enemies randomly drop healing potions to account for the HP difficulty. 

Really enjoyed this! Made it to 1887.5 on the first try. So Tron!

Thanks, that makes sense at a high-level. Just wanted to make sure I wasn't going crazy, as I've got just over 2k worth of characters and I'm only taking up a compressed size of 700, it just seemed too good to be true haha.

Hey everyone,

I've never really dealt with the compressed limitation in Pico8, so this jam has been great. One thing I've noticed though, is sometimes I can add several characters worth of code and get barely any increase in compression size, and other characters add substantially more. Is there a rhyme or reason for this? Is it general ascii versus mathematics or functions?

I'm sure most people here are coding something that is slightly larger than 1k, with comments and proper naming conventions, and then going back and removing those extra characters and comments to get the 1k limit but allowing them to program in a sane manner.

Great little game, love the Zelda inspiration!

Love the game, had a ton of fun. Very well thought-out mechanics with the small space. The only thing I couldn't figure out is how the darkness took my castle. I kept trying to illuminate around the exterior as it crept in. Plains being the same square type as darkness might be doing me in. 

Love that you made this in Love2d, great looking game! Definitely going to stick with this one until I beat it. 

Love this concept, great gameplay. Great work!

Strigoi community · Created a new topic Alpha to follow!

Hi everyone, thanks for checking out the page. Strigoi's develoment is coming along. I hope to release for Halloween 2022. In the meantime, check back here for sneak peaks, videos, more screenshots, and possibly some alpha gameplay you can try out!

Thanks for playing and appreciate the feedback! Definitely hope to get around and updating with the indicators!

Really enjoyed this game. Wonderful graphics and a fantastic storyline. Could maybe have used a few more enemies or types of enemies, but great traditional feel and i liked the upgrade mechanics with a larger end-goal of rebuilding the machine. 

Had a ton of fun with this. Very cool and unique concept. Great atmosphere. You could definitely continue on with a larger game from these core pieces. 

Incredible game. So well done. It brings me back to my youth playing RollerCoaster Tycoon. Hats off, happy to purchase and reward this. Can't wait to study the code and see what you do next!

Can't wait to play this tonight. Keep up the awesome work!

Thanks for playing! I agree, Trident is the best early phase weapon, but it's low attack means you should transition to more two handed combat (probably) in later stages.

A range indicator would be useful. I currently just have them as more experimental, but that would be a good one to include, since I do have attack of your weapons indicated. I'll be sure to include it for post-release versions after the ratings conclude! Appreciate the feedback!

Great game!

This is great. Would love to see more sci-fi oriented sprites!

Love it