Thanks for playing! There should be a message about you having to go to the next level in the forests to destroy the Totems, you then return back to the boss level to finish him off now that the totems are destroyed. I thought the message appeared when you entered his level but I'll play it a few times to see if it's a bug.
NorthStateGames
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Thanks! There should be a message about you having to go to the next level in the forests to destroy the Totems, you then return back to the boss level to finish him off now that the totems are destroyed. I thought the message appeared when you entered his level but I'll play it a few times to see if it's a bug.
I'd highly suggest looking into the web version of Pico-8. It runs in your browser and is a self-contained engine. Would give you the ability to make an entire game without downloading anything.
Thanks for playing! The game has a complete ending, the trick is to strategically fight the enemies and collect items from enemies to help you defeat them. Strategic use of the items you get and not rushing to the next level are all keys to making it to the final boss and winning. The last run you had was good, just use those scrolls and you probably would've won! RNG from loot drops can be a big factor in the early levels. Being vanilla javascript and not part of an overall engine is the challenging aspect with text boxes etc., so hoping to improve that for next year. Loved watching you play!
Love the game! Super fun, probably the most fun of all the 2024 entries I've played. Setting up near the river with electric fences really lets you unload bazookas none stop. Won in Hope mode on my third try, 322 zombies killed. Would love to see a leaderboard for that mode! Great simple tutorial, impressed you were able to include that in the 7 day challenge.
Thank you for playing it and the feedback!
The text bug has been driving me insane. So I've been working on it and spent WAAYYY too much time during the jam working on fixing it too. It's my first real game in JavaScript.
Already working to expand it :) There's a whole world I'm trying to explore in this game, just hoping to have a much larger updated version that'll be coming out!
Scrolls will destroy any enemies on the map, so they come in useful when you reach the "Boss" level or if you get in a bind. I wanted the items to "drop" from the enemies, so had the game just choose a random tile around the enemies, but could see why it'd make sense to drop on the same time as the enemy.
Thanks for playing, appreciate the feedback!
Mere minutes to spare but I was able to close the game loop and submit a finished game. While it has less content than I wanted, I'm glad I could get a complete gameplay loop and submit. Will definitely work on it post-jam and update with more enemy variability and lengthier gameplay. Good luck to everyone else!

Getting the real game feel in now, levels have meaning, still working on enemy variability and a final boss, so hoping to implement both of those aspects before submitting tomorrow. Thinking that audio will be too much of a stretch to incorporate though, so I've cut that and the tileset I was going to implement.
Halfway through Day 2 and while I'm not where I hoped I'd be, it's finally starting to look a lot more like the game I have in my head. Dynamic waves crash around you (walls) and you walk on ground that is sand colored, as the whole game is supposed to take place on small islands (think WaterWorld type setting). Required re-doing a lot of the base drawing code from the RL engine ironically enough, but now we're past that!









