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rmgr

18
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3
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12
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A member registered Jan 29, 2018 · View creator page →

Creator of

Recent community posts

I thought this was really well executed! The combat took me a minute to figure out but I got there. Well done! I couldn’t figure out how to open a chest but I found the exit anyway.

Holy crap this is my jam! I love the art style, I love the influences, I love the little feed of misery from the wider world. Super cool!

I did find the local LLM dialogue to be pretty slow but it’s a cool idea.

I think this looks really nice! I like the use of colour. I wasn’t expecting the roomba to attack me but here we are! :D

I found the controls a little unintuitive. I think if I could click and drag and continuously update the target location it might feel a bit more natural to me. (also I couldn’t work out why sometimes I couldn’t attack but reading comments it sounds like I was just not clicking directly on the enemy)

The art looks great and I’d be keen to see where this went if you were to do further work on it!

Love the art, it’s very stylish! I struggled to figure out the ability charge system until I came to the comments.

The idea sounds really interesting, but I also encountered the crash on level 2 so I didn’t really experience much of the interesting procgen stuff.

This is so cool! Sometimes I think the interface can be a little hard to grasp when you get surrounded but the concept is awesome!

This is great, I don’t understand what is going on but this is great!

Took me a second to figure out what I need to do but once I got the hang of it, it’s really relaxing to play!

HACK THE PLANET!

I’ve finally gotten WINNUKE to a point where I’m happy with it! It’s a tactical combat-heavy roguelike in the style of the excellent Hoplite on Android.

Check out WINNUKE

(1 edit)

Hey hey, there’s a typo on the movement tutorial. It says “You can also strafe depending on your sight direction:

a - strife left

d - strife right

Really well polished!

Any updates on POD? I’d love a physical copy!

Took me a minute to work out how to get it working under Linux. I installed the latest GZDoom on my machine (4.6.1 at the time of writing) and then navigated to the directory and just ran "gzdoom". You don't need to specify anything with the -file flag or anything.

You've misspelled rogue ;)

I'd also be interested in buying this on itch.io