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(+1)

Oh nice a Dungeon Crawler/Roguelike hybrid. I love dungeon crawlers as much as i love roguelikes. The original Oubliette released on 1977  is the game which heavily  inspired the Wizardry series, i'm a Wizardry fan as well. I like the weird/trippy music and pencil drawn art work, they give the game a strange vibe.  An automap function would be nice. I don't know if i missed it mysefl but i haven't seen any points of interest on the map. Filling the dungeon with some interesting stuff  and giving some direction to the player can make the game more fun.

Nevertheless i think it's a nice entry

(+1)

I only just heard about the original Oubliette yesterday watching an Ultima retrospective so I didn’t even know! Most of the art was just old public domain works and I fit the theme to what I could find in the week before the jam.

I’m considering an automap, though probably only as a non-default difficulty setting, I really like using graph paper for these. I ran out of time to put anything more interesting in the chambers. This was my first time trying out any kind of procedural generation and I got really carried away with the map size. ONE room will have a stone casket you need to walk over in order to be allowed to exit but that’s it.

Thanks for trying it! I had a great time with this and will probably do something similar next year.