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This game manages to combine an open space world and a sandbox, with the ability to enjoy it on relatively weak hardware, for which I have great respect for the developer.

I would like to know if there is a way to cover megameter distances in the current sector faster? In my case, using autopilot quickly uses up hydrogen before I even reach half of the distance to my destination.

Regarding autopilot, when the auto-reverse function is enabled and the ship approaches its destination, reverse is engaged, but when the speed drops to 0, it does not automatically turn off. What could be the reason for this?

thank you for the nice words,

for long distances you have 2 options,
-first and the most useful is to build a large number of h2 tanks, for example I build around 8-15 h2 and 4 o2 before going to planets which are 1-2 Mm away then refill them at the station
-the second option is to accelerate as much as possible but aim precisely at the planet atmosphere then let the atmosphere do the decelerating and keep a small amount of h2 to navigate to a a safe landing spot near a neutral base on the planet, this is useful if you don't have a station around so you need to scavenge wrecks/asteroids for fuel

autopilot nav assist function do as follows:
-reverse midway: just toggles the boosters that are facing the destination when going over the mid point
-prevent reverse overshoot: automatically stops the boosters then you get to the closest point relative to the destination, this option is what you are looking for

Thank you for your reply!

But I have a few more questions, if I may:

1. How do I properly control the ship while on the planet (after a stunning landing)? I know that HOVER is designed to move above the planet's surface, and VTOL is designed to gain altitude and get away from local air defense missiles. But I don't know how to use all this yet.

2. What are the “TPV Mode Rotate,” “TPV Mode Transl.,” “Up Ref. Ship”, “Up Ref. Planet”, and “Up Ref. System” buttons for?

Thank you in advance for your answers, and good luck with the development!

1. to navigate the atmosphere: 

-use hover mode for most of the time and rcs(small thrusters) to rotate and do small movements, 

-to accelerate tilt the nose down (30 degrees for example) and to decelerate tilt it up; 

-avoid hostile(red) bases and stay away from them at at least 4km (that's their range) or go at more than 180m/s through their range so that rockets can't catch up, 

-cruise at ~300m/s in the lower atmosphere, when arriving to targets(neutral bases) decelerate to 100m/s at less than 2km away, 50m/s at <500m away and 10m/s at less than 100m distance to base, 

-i recommend 100m-400m as the cruising altitude, use vtol if you need to increase altitude but only shortly as it is harder to lose altitude in a controlled way when near the target, also low altitudes provide cover from rockets


2. tpv mode rotate/translate changes what WASD do in third person mode (move the ship with wasd or rotate the ship with wasd), very useful for aligning the ship near a wreck in space first position then press V to switch to rotation, rotate parallel, press V and move the ship so the airlock has direct access.

Up ref ship/sector/planet set what the camera up is aligned to in third person mode, on planet it is more useful to have the camera aligned to the planet surface, if you want the tpv camera to be glued to the ship then select ship or if you want the tpv camera up to be the same as the star sector up ten select that option.