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dxcmp

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A member registered Aug 25, 2023

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Yes. Before that, I redesigned the ship, and it turned out to be a massive vessel. To accelerate it, I built an additional 8 pairs of boosters (I made a mistake about the number in my previous post): 4 pairs for forward movement and 4 for reverse. Then I started experiencing lag during acceleration with the boosters, which I tried to fix by reverting to the ship’s previous design, though I kept the number of boosters the same. But the problem I described earlier seems to be solved. 

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I guess I’ll never quite make it to a dreadnought... In short, I’ve equipped the ship with 4 boosters, about 30 RCS units, around 24 mega missile launchers, and 6 mega gatling guns.

Perhaps the ship's size matters, since I was previously satisfied with a Heavy Cruiser and it was relatively comfortable. But after expanding the hull and increasing the armament to Battlecruiser level, these issues have emerged.

UPD: It was strange, however, to decide to install two additional pairs of boosters. Removing them resolved the issue. Without your explanation, I wouldn’t have realized that this was the key to the problem...

Thank you for your reply!

Good day, I recently noticed something peculiar about how the game runs: specifically, when the deck length exceeded 35 blocks (I hope I’m expressing this correctly), and I accelerated beyond 200 m/s using boosters, the frame rate would plummet to 2–3 fps. This might just be how the game runs on low-end hardware, but I decided to share this observation.

Thank you for your reply!

But I have a few more questions, if I may:

1. How do I properly control the ship while on the planet (after a stunning landing)? I know that HOVER is designed to move above the planet's surface, and VTOL is designed to gain altitude and get away from local air defense missiles. But I don't know how to use all this yet.

2. What are the “TPV Mode Rotate,” “TPV Mode Transl.,” “Up Ref. Ship”, “Up Ref. Planet”, and “Up Ref. System” buttons for?

Thank you in advance for your answers, and good luck with the development!

This game manages to combine an open space world and a sandbox, with the ability to enjoy it on relatively weak hardware, for which I have great respect for the developer.

I would like to know if there is a way to cover megameter distances in the current sector faster? In my case, using autopilot quickly uses up hydrogen before I even reach half of the distance to my destination.

Regarding autopilot, when the auto-reverse function is enabled and the ship approaches its destination, reverse is engaged, but when the speed drops to 0, it does not automatically turn off. What could be the reason for this?