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Thank you for your reply!

But I have a few more questions, if I may:

1. How do I properly control the ship while on the planet (after a stunning landing)? I know that HOVER is designed to move above the planet's surface, and VTOL is designed to gain altitude and get away from local air defense missiles. But I don't know how to use all this yet.

2. What are the “TPV Mode Rotate,” “TPV Mode Transl.,” “Up Ref. Ship”, “Up Ref. Planet”, and “Up Ref. System” buttons for?

Thank you in advance for your answers, and good luck with the development!

1. to navigate the atmosphere: 

-use hover mode for most of the time and rcs(small thrusters) to rotate and do small movements, 

-to accelerate tilt the nose down (30 degrees for example) and to decelerate tilt it up; 

-avoid hostile(red) bases and stay away from them at at least 4km (that's their range) or go at more than 180m/s through their range so that rockets can't catch up, 

-cruise at ~300m/s in the lower atmosphere, when arriving to targets(neutral bases) decelerate to 100m/s at less than 2km away, 50m/s at <500m away and 10m/s at less than 100m distance to base, 

-i recommend 100m-400m as the cruising altitude, use vtol if you need to increase altitude but only shortly as it is harder to lose altitude in a controlled way when near the target, also low altitudes provide cover from rockets


2. tpv mode rotate/translate changes what WASD do in third person mode (move the ship with wasd or rotate the ship with wasd), very useful for aligning the ship near a wreck in space first position then press V to switch to rotation, rotate parallel, press V and move the ship so the airlock has direct access.

Up ref ship/sector/planet set what the camera up is aligned to in third person mode, on planet it is more useful to have the camera aligned to the planet surface, if you want the tpv camera to be glued to the ship then select ship or if you want the tpv camera up to be the same as the star sector up ten select that option.