My bad, I didn’t share the VOD with you and thought I had. The music was glitchy and the screen reader didn’t read out loud at least half of the messages written on screen.
Viewing post in A Particulary Windy Day (Feature Demo) jam comments
Oh cool thanks! Part of me wonders if the screen reader not reader some stuff is due to the fact that giving the game any input while it is reading will stop it. However it is interesting that the indicator of how many people you've found doesn't read a loud though. That's weird. It's also interesting because on my end being in range to interact with an entity does have the screen reader read their name. Honestly at this point I might just have a tts screen reader with all the fun settings because honestly trying to incorporate this darn thing is driving me madddd.
And I also see what you mean about the music glitching now! That's just good ol' lag that came from my inefficient programming I'm assuming! Also the fact that you were streaming probably made the lag a bit more extreme which is annoying... I gotta figure out how to make these things nicer and simpler.
Also watching more of the vod (I'm typing these as I watch so I don't forget). The pathfinder menu visuals assumes that you can't see. You CAN pathfind to everything in the plaza, it's just that the tabs go "offscreen". The reason the order changes depending on where you are in the town is that it orders the entities based on closest to farthest.
In any given "screen" every single thing that can be interacted (including doors and exits) with can be pathfinded to. Again it's just that most of the tabs go offscreen.
Gosh it's so irritating watching this 'cause it's like... WHY ARE THE NAMES FOR THE ENTITIES WHEN YOU APPROACH THEM NOT PLAYING?!!?!??!?!?! WHHHHHHHHYYYYYYYYYYYYYYYY?!?!?!?!?!??!?!?!
I spend so much time on the screen reader only for it to just decide it doesn't want to read things sometimes. It's a very toxic relationship we have.