Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

The Magical Ma

33
Posts
6
Followers
1
Following
A member registered Aug 17, 2023 · View creator page →

Creator of

Recent community posts

I'm so glad you enjoyed the secret ending that totally exists. I was starting to think that nobody would ever find it!

I enjoy this game! I love the art style a lot. The saturated color palette feels very comforting somehow. The dog bugging out also weirdly adds to the experience for me. It's like, "Oh there goes my ol' pup again, do his up right up right dance". I also really like the music. It's super calming. The only two things for me with this game are as follows:

1. The leaves are sometimes in places that I and the dog can't reach

2. The walking sound clashes with the music. I would strongly suggest either not having a walking sound or having a sound that has no discernible tone.

I was also unclear if there was an ending or it just went on forever. Again, a leaf spawned off screen so the dog just kept running into the tree and I just stood there.

Really great vibes though. I do love this a lot. Even just having a dog is great.

Always nice to see peoples first games! This is pretty impressive. I actually do like the idea of angling the rake instead of just pressing a button to sweep. A suggestion I have is making it so you can control everything with a mouse. (My suggestion for this is to rotate with left and right click and have it always sweep instead of there being a button for it but that might not be best idk)

I loved the reveal of the pumpkins being above you. Unironically it felt like a plot twist.

Very very pretty game. Everything is so detailed and collecting the pollen feels very nice. The controls are also pretty intuitive! I will say that I had trouble noticing that the leaves slowed me down, but that's really my only issue. Nice game!

(1 edit)

The music is very good in this! The idea of fishing up the currency is pretty neat, although I think it would be cool if the leaves had a bit more of a visual indication of where they are pulling. I will also say that the enemy hit boxes are a bit big. It is always better in my opinion to make the enemy hit boxes within the sprite rather than completely encompassing it. Otherwise it feels like you collided with nothing.

The items are cool though. I didn't play enough to see the ???, but I liked the rake and stuff.

(3 edits)

I really like the music in this game, and the animation of the character is super smooth. The font feels a little bit too wacky considering the fact that there isn't really a single lighthearted moment in the story. Controlling the character and catching the apples is very smooth and fun! I like how the basket actually visibly grows in it's apple count. One thing that's weird to me though is that the apples seem to fall at random time intervals. One that grew instantly and one that has been ripe for a few seconds both fall at the same time. That feels a little unintuitive when trying to plan out how to move to maximize your apple count.

All in all this game is really fun and solid!

I really love the art and music in this game. It is so cool how the jingles for the different bugs actually good nicely when played on top of each other when you collect multiple of them. That's really cool! It's also really cozy lol.

OOOOOOOOOOOOOOOOOOOOOOOOOOOHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH Okay I'll try that lol

Very cute graphics! Very nice sound design. The atmosphere is great in this game.

This is something that I recommend for any platformer, but you should allow the player a good few frames even after they are considered not grounded to allow them to jump. It makes things feel more fair.

This is really impressive given that it's your first game! Good job! 

So silly so billy

Great game! Really loved the mechanics. I kinda agree that the time limits make it less cozy which is bad for the jam, but great for me because I love time limits lol. I had a lot of fun with this and the intro was great. 


In the level with two knives there was this weird bug I think where I couldn't pick up the sickle to the right no matter how hard I ran into it.

I really like how the loading screens are life tips instead of game tips. It's a really nice use of that for story telling purposes!

Honestly this is peak I have no notes. This is a small detail but I really like how the camera angle blocks Reed until you step out a little bit. It's almost like a sudden shock/realization about how much time went by.

(2 edits)

Really pretty game! I don't know if this is delta-time issue or just a me issue but the barrels fall sooo slowly and it's really hard for me to even get a single point. I have a potato computer :/


EDIT: This is probably a me issue because I even set the quality to low and increased the framerate and the barrels still fell super slow. I wish the barrels were more fast when you dropped them so it could be more reaction time based rather than trying to guess where they will be...

EDIT EDIT: Also the music is really good.

Loved the paper made aesthetic! I think it's neat that the witch has a different visual style than literally everything else in the game. It gives her a sinister aura despite knowing nothing about her. The music is also really great although I wished it looped more smoothly.

Timmy is so cute! I have to wonder why he has tears in his eyes. Is he sad but trying to smile through the pain? Is he so happy that he can't help but cry? Is there something more complex happening here? It's great.

It would be cool if there was more story/thoughts/dialogue in the game. This world intrigues me and is fun to move around in! I want to know more about it.

We the people

This game is not cozy in the slightest...

... But I loved this game to pieces. I had a big smile on my face the entire time. The chaos of everything is so funny to me, and despite the actual sprites being kinda meh, the way that they are animated is super fun and incredibly charming. I love how all of the ducks will display around you one by one in the game over screen. I also love how most of the ducks just use rockets as an attack. It all just adds to create a "WHAT THE HECK IS GOING ON?!" sort of vibe.

If there is one cozy thing about this game it would be the music. I really like it! It's a great contrast to everything else going on, making it that much funnier.

(This next section is going to be a lot of criticism, and I just want to be super clear: I love this game and it's concept to pieces. The reason I have so much to say about it is precisely because I enjoyed it so much.)

Now the enemies... They are super fast, precise, are bulky as heck, and grow in numbers at insane speeds. While I enjoy them growing super quickly in numbers, their other attributes are a little bit more annoying than chaotic. Because they have so much health, it feels as if my ducklings are doing nothing against them. When playing this game I went all in on the soda because that was the strategy that gave me the most obvious success. While upgrading the attacks might've helped, the fact that I never even saw a enemy die made me not even really consider the viability of attacking.

There are multiple ways I would fix that. (Obviously these are just random ideas): 

- Add randomness to the angle the projectiles

- Slow down the enemies

- Give the enemies more predictable AI (Ex. Walk up to the player, do a little wiggle animation, jump, wait a few seconds, continue)

- Lower health (If you do anything I would strongly suggest doing this). I'm fairly certain you could make the snowflakes die in one hit and the game would still maintain a feeling of chaos.

Then there is the gambling. It's a super funny concept. I really love the slot machine aesthetic with the sounds and all. Problem is it feels more like getting an item in Mario Kart than it does like gambling. While you do pay your currency to activate the slots, I feel like there is more that could be done in order to really sell the gambling effect. Here are some ideas in that regard:

- It'd be so funny if whenever you interact with a bush, instead of rolling for a duck, you play a casino-type mini-game although I don't know fully how that would work.

- You could be able to bet more money to have a higher change of getting a good duck?

- Make the bushes have literal slot machines baked into them

- Have a walking bass while the you roll

- Have the strip that the ducks are on be an alternating red and black pattern rather than green.

I think that's all I really have to say? I hope I made sense. I am pretty tired so sorry if anything I say doesn't make much sense. But if I haven't made it clear enough already, this game is peak lol.

(3 edits)

Peak. I have no notes.


Despite it's simplicity, the presentation in this game is amazing. This game is also super polished! I love listening to the music and all of the sounds when jumping around (especially the mushroom bounce). Every second of playing it is like candy. The way that mechanics are introduced throughout the levels, and then level 4 combines all of them is also very smooth and feels very well thought out.


The ending is amazing, I love all the cat pots jumping around in the heart shape it's just like.... It's all so polished and cute and great!

I REALLY loved the song for this game! Combined with the peak dialogue from the ghost, I really enjoyed it. I love the ghost that doesn't even remember who she is or how she died.

I LOVE THE SOUND EFFECT FOR BUMPING INTO THE TREES. I also really love the art style in general. I don't think I can overstate just how good it is. I also really like driving around to different people in the car. I think the game play got a little bit stale for me near the end, as nothing really changes about the game-play as you progress. If you want to work on this after the jam, I'd suggest making it so that each food item has their own little "mini-game" in order to cook it, rather than collecting the ingredients around the map. Or you could have both at the same time, idk.


But yeah, this is an all around solid submission that made me smile!

Very silly game! I loved it a lot! I honestly don't really have any notes. Just a good game.

Really loved the music a lot. Got stuck on the first puzzle in the screenshot though... I got through the door, walked back, and then the door wouldn't unlock for me again after I solved the puzzle again. 

Simple and fun! The radio was great, I think the concept of fall not happening and people being mildly disappointing is pretty funny. The music is also very calming. There was a line though from the witch that I didn't understand in the first level where she says, "It's shiny and it jingles". What is really insane to me is just how many people worked on this project! Dang! That seems like a challenge in of itself.

(2 edits)

Yes this was all just me... Hence why even getting this out was down to the wire. Though I will be uploading a more polished version after the jam, it might be a while before I decide if I want to make this a bigger game. There is a different big project that I am currently working on right now, so we'll see I guess.

Fun! I really like the ambience in this game. I feel like you did a really good job at making this feel immersive. The background music being so emotional makes me imagine that a grandparent died and when sweeping I reflect on that pain.   

This was so cute!!! I loved playing through this.

Woah this game is so aesthetic! 

This game is by far one of the most important and influential games in my life, and I DO NOT say that lightly. This may be over sharing a little, but I did not grow up well. I was so poor, that I was forced to live in the middle of the pacific ocean on a raft that was slowly falling apart. I was detached. Scared. Lost. Until I was around 19 years old, I didn't know what it mean to live on the land, to be free from the waves, storms, and sharks. That was when a small fishing ship noticed raft and took me in as one of their own.

The first time I touched land I was so happy. I felt like an actual person rather than a raft guy. I still recount the moment I got to feel the sand between my toes, feeling the grains rub against my feet. I felt so alive. Like the tendrils of my hair were discoing in the '80s.

It wasn't long before I first got my hands on a video game console. The Nintendo 65, (I think that's what it was called, I forget these days), provided me with some of the most magical experiences I had ever felt. The brilliant platforming of Mario 64, the magical adventure of Ocarina of Time, and the sorrowful tale of Yoshi's Story. Video games provided me with a sense of discovery and wonder, something to turn to when my head started to ache of trauma.

Years later, wouldn't you know it, I stumbled upon this game. This beautiful work of art. Sculpted by the descendant of Michelangelo himself. To try and explain how much my first playthrough of this game meant to me would be a waste of time. It just hits me right. Everything in this game just works. When I squish something, it squishes! When I baba something, it babas! I feel so smart after solving each challenge this game throws at me; smart in ways that other games could never make me feel.


I never thought I'd be able to experience anything like Baba is Squish living on that raft. And I'm so happy that I am lucky enough to live the life I do now in which I am able to play it. I love this game, and I love you, MadMath123. 

Thank you for providing me something that fills me with happiness beyond words. Thank you.

I know that this is a bit late... But Haruka's Waltz is by far my favorite song to come out of this jam.

Yeah... The muddiness wasn't intentional. I'll definitely pay more attention to the mixing in the future.

Thanks for the advice!

I'm glad you found your pen. o7

I know, it's truly a shame that it was canceled... But do know that JGTWIO: JGTEAAOBHIA 2 is going to come out in 3453! :)))