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(+1)

Awww! Thank you for your such incredibly kind words! 

And all the feedback is super helpful! Everything you said makes sense are things that I can implement. I really do want to add more emission sounds or even having a dynamic soundtrack for the different sections of town. The emission sounds would probably be simpler at this point. The big town screen is definitely the most difficult to think about making accessible because there is so much going on. I figured that for now if something didn't have a functional purpose I wouldn't have a tab allowing you to path find to it, but I know that this isn't the most fun in terms of actually exploration. I could see your idea the tabs being sections of town and the buttons being the different things you could pathfind to though. Originally the tabs were meant to have more buttons like "describe" or something but yeah... Thinking about it more your suggestion makes more sense.

I am curious to hear what you mean about the screen reader being very buggy. What aspects of it were buggy? (I am aware though of how the music being buggy... Didn't loop it quite right. Whoops!) Some of the buggy-ness might come from the intentional things I did because I didn't know how a screen reader was supposed to read things exactly. (For example anything read by the reader will be followed by the type of thing is. Whether it be a textbox, audio description, menu info, tab, or button)

Anyways, I was surprised to hear that you enjoyed the audio descriptions as I was struggling a lot to get them out in the last couple hours. I find the one for the bar particularly funny because I mean... You can just tell it was the last one I wrote for the night. I wanted to add descriptions for the character's appearances too but ran out of time (and sanity). Definitely wanna go back and touch them all up with the things I've learned.

My bad, I didn’t share the VOD with you and thought I had. The music was glitchy and the screen reader didn’t read out loud at least half of the messages written on screen.

Here: https://www.twitch.tv/videos/2715373474

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Oh cool thanks! Part of me wonders if the screen reader not reader some stuff is due to the fact that giving the game any input while it is reading will stop it. However it is interesting that the indicator of how many people you've found doesn't read a loud though. That's weird.  It's also interesting because on my end being in range to interact with an entity does have the screen reader read their name. Honestly at this point I might just have a tts screen reader with all the fun settings because honestly trying to incorporate this darn thing is driving me madddd.

And I also see what you mean about the music glitching now! That's just good ol' lag that came from my inefficient programming I'm assuming! Also the fact that you were streaming probably made the lag a bit more extreme which is annoying... I gotta figure out how to make these things nicer and simpler.

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I would attempt providing a Windows build, I wonder if it would work better there instead of on browser.

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Also watching more of the vod (I'm typing these as I watch so I don't forget). The pathfinder menu visuals assumes that you can't see. You CAN pathfind to everything in the plaza, it's just that the tabs go "offscreen". The reason the order changes depending on where you are in the town is that it orders the entities based on closest to farthest.

In any given "screen" every single thing that can be interacted (including doors and exits) with can be pathfinded to. Again it's just that most of the tabs go offscreen.

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Gosh it's so irritating watching this 'cause it's like... WHY ARE THE NAMES FOR THE ENTITIES WHEN YOU APPROACH THEM NOT PLAYING?!!?!??!?!?! WHHHHHHHHYYYYYYYYYYYYYYYY?!?!?!?!?!??!?!?!

I spend so much time on the screen reader only for it to just decide it doesn't want to read things sometimes. It's a very toxic relationship we have.