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My cursor disappeared on the first screen of text "Slowly and fragmented". Also recommend splitting that into two screens as a wall of text right off the bat is not preferred. Typo in "Controls". Clicking sounds disappeared after visiting Settings, though all I selected there was Fullscreen. Levelmap is in another language. When I obtained King's Glove, it wasn't clear to me that my attacks on the blocking block were unsuccessful and it took I think 3 hits? Maybe I wasn't accurate because in future screens they only took 1 hit. Only my stubborn persistence kept me trying rather than clear feedback. We could chalk that up to my bad accuracy perhaps. Hey that's all I can test right now. Cool tutorial experience so far! I like the feel of the movement and actions!

Also typo in "disappear" as "dissapear" - maybe do a full spell check project-wide? I think the "Continue" button should appear to be primary when a level is completed, and should have a more satisfying sound when pressed. Levelmap button can be smaller/secondary. Just an opinion.

Okay I couldn't stop playing and completed it. :) Only other note is that my cursor disappeared on the last screen of text "Those were Paul's..."  VERY fun! Excited to see continued development.

By the way, I played entirely with mouse. No keyboard at all. Very fun input feel.

Thank you for taking the time to give feedback. It's very helpful! The typos will, of course, be the first thing I fix. For the other things you mentioned, I will have to dig a bit deeper into Paul's gameplay code. But again, thank you, and I’m glad the controls worked for you. :)