Good point, I would say it's more like chess with a slice of zelda.
tbilgeri
Creator of
Recent community posts
Everything you wrote makes perfect sense.
Thanks a lot for your feedback. I’m realizing now how good it was to already release the first gameplay snippet. Your feedback really reassures me.All the things you mentioned are actually topics I’ve been thinking about for a long time, but for some reason they ended up falling by the wayside even though they’re very important. The thing with the glove, especially, is at the top of my list. Quite a few people have already stumbled over how the aiming works. I really need to tackle that now!
Especially since more tools will be introduced later on, and I need an elegant way to communicate how each tool works without relying on a wall of text. Have to think...........
So once again, thank you for your detailed feedback, it’s truly valuable!
Thanks for the feedback! Yes, holding down the space bar to confirm the walk direction may feel a bit strange at first. The reason I implemented it this way is that, without a confirm button, you would have to press two keys at the same time to move diagonally on a keyboard (for example, up and left). It turned out that, especially during encounters, this became frustrating because players wanted to go up-left but pressed the left key a bit earlier and ended up running straight into a death trap on the left.
Glad you liked it so far. I'm excited to hear what you think about the encounters :)
P.S. You can also try the mouse controls , maybe they’ll fit your playstyle better.
