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Also typo in "disappear" as "dissapear" - maybe do a full spell check project-wide? I think the "Continue" button should appear to be primary when a level is completed, and should have a more satisfying sound when pressed. Levelmap button can be smaller/secondary. Just an opinion.

Okay I couldn't stop playing and completed it. :) Only other note is that my cursor disappeared on the last screen of text "Those were Paul's..."  VERY fun! Excited to see continued development.

By the way, I played entirely with mouse. No keyboard at all. Very fun input feel.