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A jam submission

A demonstrationView game page

Submitted by I eat garbage — 2 days, 20 hours before the deadline
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A demonstration's itch.io page

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Comments

Submitted

So uh I fell off the edge and you know that "untitled unity project" meme with the cube infinitely falling into the void?

Cool to see where those chicken and weird running guy models are being used though.
I will play your next demo if you keep devvin.

Developer

I know. I was more trying to get the basic mechanics down. Currently in a stage of heavy refinement 

Submitted

I killed a couple chickens, but dying in 1 (perceived) hit by the troll is a bit annoying.

Developer

Add health bar is next on the checklist!

Submitted

The enemy designs are absolutely terryfing. Especially more so, that I have no idea how to kill them with that quite limited attack.

I like the camera switch idea.

I think the concept has potential.

Developer

I should probably add a movelist, because I actually have a buncha stuff

Submitted

For what is worth, you handeled the transition from "room to room" very well. The direction I was pressing kept consistent towards where I was expecting to go with each camera angle change.

When I got to this "room" here, however, there was no change back in camera angle, making it kinda impossible for me to go back to the beggining. So that is something you should be carefull with.

Other than that, everything is obviously  very early in development. I must say that I didn't like the feel of the attack animations, and the jump. They felt clunky and unatural. I assume they are also WIP, but worth making that point, so that you make sure to improve them in the future.

Developer(+1)

I understand. I have a problem with getting it to change to the "Start" camera because of how my camera switch system works. I'll keep this in mind

Submitted

I dunno