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For what is worth, you handeled the transition from "room to room" very well. The direction I was pressing kept consistent towards where I was expecting to go with each camera angle change.

When I got to this "room" here, however, there was no change back in camera angle, making it kinda impossible for me to go back to the beggining. So that is something you should be carefull with.

Other than that, everything is obviously  very early in development. I must say that I didn't like the feel of the attack animations, and the jump. They felt clunky and unatural. I assume they are also WIP, but worth making that point, so that you make sure to improve them in the future.

(+1)

I understand. I have a problem with getting it to change to the "Start" camera because of how my camera switch system works. I'll keep this in mind