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Awesome game! Love it! Want more!

BUG:
on playing the card that adds "retain" to another card I've got this error:


___________________________________________

############################################################################################

ERROR in action number 1

of Alarm Event for alarm 2 for object obj_card:

Variable obj_ghostcard.retain(100081, -2147483648) not set before reading it.

at gml_Script_gc_fadeToBlack

############################################################################################

gml_Script_gc_fadeToBlack (line -1)

gml_Script_scr_resolveCard

gml_Object_obj_card_Alarm_2

NOTE:

couple of times I've clicked the wrong card because another one got discarded and all the cards in hand moved to cover empty space, maybe they shouldn't and as long as I have cursor over the hand area they should not? IDK, just a player opinion; what do I know. Best of luck with the development; this is an amazing project already!

hi, thank you so much! Damn ok i know where i made the mistake, will be fixed next week!

Your feedback is very welcome. I‘m not yet fully satisfied with the card movement, too. Do you think the card disappearing effect was a step in the right direction?

I do like your idea, but when the player draws cards during the turn, i do need some card movement at latest.. 

(4 edits)

I‘m not yet fully satisfied with the card movement, too. Do you think the card disappearing effect was a step in the right direction?

EDIT: originally wrote a comment that mischaracterized the animations, rewrote it.

The feeling as the cards fly into the enemy before going to the discard feels good.

The way they get drawn and discarded feels good.

The “phantom card” in the hand that dissolves while the real card moves feels wrong, compared to many other games I’ve played with hands of cards. The fact that it’s a distinct object, while the card itself flies off, feels off compared to everything being based of the card itself.

Valid point, thanks for the feedback

(1 edit)

IDK really. 

As long as I don't misclick I'd be happy.

Maybe the phantom shouldn't occupy space (just shove it underneath) or maybe the cards should be unclickable sometimes (this also could be frustrating... not sure).

Gotta try the options; gotta ask community here for feedback; either case you're on the right track.

I haven't play before so it's difficult for me to comment about the change.

I like the phantom visually though!


thanks, yes i will try out a few other options in the next days/weeks