Well, the control scheme is annoying. I don't know where you'll go with this but simplifying everything to single clicks would be better.
dedicated X and Y job buttons instead of dragging tools into slots. maybe just plus and minus buttons near each job to order people. if their names - identities - stats do matter, it best be with little friction as possible to set them to whatever job they fit. but right now it doesn't seem to.
having the people remain at their work until ordered otherwise when the day is over. I don't know if there's more than gathering resources, the friction of the control scheme is too annoying.