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(1 edit)

Well, the control scheme is annoying. I don't know where you'll go with this but simplifying everything to single clicks would be better. 

dedicated X and Y  job buttons instead of dragging tools into slots. maybe just plus and minus buttons near each job to order people. if their names - identities - stats do matter, it best be with little friction as possible to set them to whatever job they fit. but right now it doesn't seem to.

having the people remain at their work until ordered otherwise when the day is over. I don't know if there's more than gathering resources, the friction of the control scheme is too annoying.

(+1)

Thanks for playing! I actually agree, personally hate drag&drop. But I understand noobs love that shit; and also it’s gotta be the most annoying to implement, so I started with that. I want the game to be a real smooth spreadsheet simulator in the end, no tedium or repetition in what you do as the player. That also means people will stay on their job, of course, as far as makes sense, and so on.