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I think sounds are the problem. many sounds feel same and also if facing an archer, I am unable to understand when should I dodge their attacks. also, it would be great if you give separate Learn Sounds menu where we can learn sounds for every unit, ally and others. also, menu aproach is complicated, is it possible to get important stats faster? like h to anounce health, a to anounce allys's condition

Mmm there is a learn sounds menu, do you mean in the over view tab? Or more details? I call it audio index in the main menu.

And you have lots of allies, they are little units that spawn so there is no easy way to convey that. 

But I did make it projectiles from archers now how their own unique warning sound when you are in danger of them! So hopefully that helps?