Such a fun time! There were multiple points where I squealed in delight when finding out the details of a new mechanic. Each new color is really, really tight in how it combines with the others, and I loved the satisfaction of pulling off a tight move. A lot of the same satisfaction/pride as, say, finishing a good Meat Boy level. Really tight. A little tough on the one hand, though. I would maybe consider having one other optional control scheme in addition to the default one---there were definitely multiple points where I felt I would have had a more comfortable or satisfying time with, say, the arrow keys for movement while the left hand controlled the colors (or movement with left hand and each arrow key mapped to a color?). Really amazing work!
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The Subject's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #1 | 3.857 | 3.857 |
| Enjoyment | #3 | 3.857 | 3.857 |
| Overall | #3 | 3.857 | 3.857 |
| Art | #19 | 3.500 | 3.500 |
| Audio | #26 | 3.000 | 3.000 |
| Theme | #53 | 2.214 | 2.214 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I liked how you explored many platformer movements. The controls were good until the yellow cube i would have map that to another key or just right up set the numpads to change the characters that would have been more comfortable. Missed opportunity to make the enemies X or circles imho. The exploration was a little lacking since all rooms were the same color so i got a little bit lost at the end, an initial animation would have been good to set the objective. Overall i enjoyed the game, cool platforming
Gameplay really well thought ! Woud've been a good entry for Metroidvania month
This was really solid. A basic metroidvania that's well executed. using different velocities and jump heights for each color, to complete differing platforming challenges was a fun twist
One note: When clicking start in stead of new game on the first time playing, that crashes the game. Maybe greying that out until a save exists would be a way to avoid confusion.
Nicely done and solid game play. Just a bit difficulty getting it to start (Mac / Linux) - Other than that, it’s all good.
Love the player controller! Super smooth. It reminds me of Super Meat Boy and old Newgrounds games like Fireboy and Watergirl. It's cute—like the intro cutscene—but it was pretty hard; I think it would put some people off who playtest your game (I speak from experience with my first game, haha...) But for me, the difficulty was just about right
[ Completed it in around 15-20 mins ]
PS: It's running fine — Not so sure what the other comment is saying. I'm on my M2 MacBook Air :P
Edit: Can't rate it right now, though. I'll get back to it after I play a few more games :/
I have to rate this game. Unfortunately the export seems to be broken as I can't play the browser Version. Also im on MacOS so maybe that's the reason. Wish I could ve played it




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