simple game, but interesting mechanic. never seen this type of game before. and the instruction is easy to understand too. great game! I wish we can move it horizontally too so it's way more flexible
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Tic-Tac-Shift's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #28 | 3.118 | 3.118 |
| Gameplay | #33 | 2.824 | 2.824 |
| Enjoyment | #41 | 2.647 | 2.647 |
| Overall | #41 | 2.647 | 2.647 |
| Art | #55 | 2.000 | 2.000 |
| Audio | #59 | 1.235 | 1.235 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
well made i would have liked to have a little animation for when my opponent moves specially when scoring it sometime felt like i did my move and next frame half the board is gone.
Very simple and game and well executed. I wish there was more meat on it's bones, but is enjoyable for what it is. Well done
It took a while for me to wrap my head around this. definitely an interesting twist.
Interesting idea, gameplay is a bit confusing at first but once you understand it, its actually not bad.
A real neat take on Tic Tac Toe! The three additional skills were fun, and it was satisfying slowly working them into my strategy in more complicated ways. At first was pretty confused at what was deciding when the player "lost"---I think making the point count a bit bigger on the UI a little bigger (and maybe add clear audio cues) would go a long way with that. I think it would help to make winning feel like more of a goal; clearing lines is satisfying but I'm not really feeling the satisfaction of winning a set (and almost wish I could keep seeing just how long I can go). Your plan for the enemies to also be able to use skills definitely sounds super enticing. Thank you for sharing!
Interesting take on Tic Tac (shift) - I didn't understand it at first. It seemed to play as intended. I will have to try again before providing the star rating. The gameplay/shifting and winning isn't as obvious as I would like it to be. I read the instructions but lacked the feedback needed to understand why or how I could shift. Wasn't sure if I could shift columns OR rows, or actually who had the turn, me or the robot player?
Simple and straightforward, but the timing of the win and lose conditions isn't as clear as it could be.


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