A real neat take on Tic Tac Toe! The three additional skills were fun, and it was satisfying slowly working them into my strategy in more complicated ways. At first was pretty confused at what was deciding when the player "lost"---I think making the point count a bit bigger on the UI a little bigger (and maybe add clear audio cues) would go a long way with that. I think it would help to make winning feel like more of a goal; clearing lines is satisfying but I'm not really feeling the satisfaction of winning a set (and almost wish I could keep seeing just how long I can go). Your plan for the enemies to also be able to use skills definitely sounds super enticing. Thank you for sharing!