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- I will look into it, but she doesn't have any more portraits

- There will be multiple saves, but probably not save slots specifically

- Skipping won't be added, probably

Thanks for the response.

The portrait override refers to other enemies' portraits being affected. Eg., after changing nun portrait to futa version, the other enemies' portraits are replaced by the nun futa portrait.

As for multiple saves, I'm suggesting a way to archive due to my own save being deleted after I closed the application from the main screen. Maybe it's a bug, maybe it's programming limitation, I'm not sure but the easier way to deal with this is maybe to allow for local saves ie. save slots.

Skipping is preferable from this gamer's perspective because sometimes the damage reflection to player character exceeds the damage dealt to the enemy, so it no longer makes sense to attack.

  • I can't seem to reproduce the portrait issue, so can you explain further how it happens? Like did you do anything before
  • Multiple saves are already in the game since a bugfix patch from this morning. I added it as there are a few bugs that seem to delete the save
  • Skipping won't come as it would be too easy to avoid enemies that are going to be added in the future
(2 edits)
  • I'd go to the encyclopedia to click on various enemies.
  • Then I'll encounter the nun and toggle the futa portrait, and exit the nun entry without switching the portrait back.
  • After this, clicking on subsequent enemies' portrait will only display the futa nun instead of the correct enemy.
  • This problem goes away if I go back to the nun entry to revert the portrait to non-futa.

Thanks for the in-depth feedback! Will work on fixing it soon.